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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include "SystemComponent.h"
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#ifdef PHYSXDEBUG_GEM_EDITOR
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#include "EditorSystemComponent.h"
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#endif
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#include <IGem.h>
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namespace PhysXDebug
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{
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class PhysXDebugModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(PhysXDebugModule, "{7C9CB91D-D7D7-4362-9FE8-E4D61B6A5113}", CryHooksModule);
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AZ_CLASS_ALLOCATOR(PhysXDebugModule, AZ::SystemAllocator, 0);
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PhysXDebugModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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SystemComponent::CreateDescriptor(),
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#ifdef PHYSXDEBUG_GEM_EDITOR
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EditorSystemComponent::CreateDescriptor()
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#endif
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<SystemComponent>(),
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#ifdef PHYSXDEBUG_GEM_EDITOR
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azrtti_typeid<EditorSystemComponent>(),
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#endif
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_PhysXDebug, PhysXDebug::PhysXDebugModule)
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