/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include "SystemComponent.h" #ifdef PHYSXDEBUG_GEM_EDITOR #include "EditorSystemComponent.h" #endif #include namespace PhysXDebug { class PhysXDebugModule : public CryHooksModule { public: AZ_RTTI(PhysXDebugModule, "{7C9CB91D-D7D7-4362-9FE8-E4D61B6A5113}", CryHooksModule); AZ_CLASS_ALLOCATOR(PhysXDebugModule, AZ::SystemAllocator, 0); PhysXDebugModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { SystemComponent::CreateDescriptor(), #ifdef PHYSXDEBUG_GEM_EDITOR EditorSystemComponent::CreateDescriptor() #endif }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), #ifdef PHYSXDEBUG_GEM_EDITOR azrtti_typeid(), #endif }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_PhysXDebug, PhysXDebug::PhysXDebugModule)