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o3de/Gems/PhysX/Code/Editor/EditorClassConverters.h

26 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Serialization/SerializeContext.h>
namespace PhysX
{
namespace ClassConverters
{
bool DeprecateEditorCapsuleColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorBoxColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorSphereColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool DeprecateEditorMeshColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool UpgradeEditorColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorProxyShapeConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorRigidBodyConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
bool EditorTerrainComponentConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
} // namespace ClassConverters
} // namespace PhysX