/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace PhysX { namespace ClassConverters { bool DeprecateEditorCapsuleColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorBoxColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorSphereColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool DeprecateEditorMeshColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool UpgradeEditorColliderComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorProxyShapeConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorRigidBodyConfigVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); bool EditorTerrainComponentConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); } // namespace ClassConverters } // namespace PhysX