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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include "MultiplayerCompressionSystemComponent.h"
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namespace MultiplayerCompression
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{
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class MultiplayerCompressionModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(MultiplayerCompressionModule, "{939AFA0D-CFBC-4910-88F3-A0CF429307E4}", AZ::Module);
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AZ_CLASS_ALLOCATOR(MultiplayerCompressionModule, AZ::SystemAllocator, 0);
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MultiplayerCompressionModule()
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: AZ::Module()
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{
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// Push results of MultiplayerCompressionSystemComponent::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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MultiplayerCompressionSystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<MultiplayerCompressionSystemComponent>(),
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(MultiplayerCompression_1d353c8ca3c74ed193fd6c6783ae41cc, MultiplayerCompression::MultiplayerCompressionModule)
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