/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include "MultiplayerCompressionSystemComponent.h" namespace MultiplayerCompression { class MultiplayerCompressionModule : public AZ::Module { public: AZ_RTTI(MultiplayerCompressionModule, "{939AFA0D-CFBC-4910-88F3-A0CF429307E4}", AZ::Module); AZ_CLASS_ALLOCATOR(MultiplayerCompressionModule, AZ::SystemAllocator, 0); MultiplayerCompressionModule() : AZ::Module() { // Push results of MultiplayerCompressionSystemComponent::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { MultiplayerCompressionSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(MultiplayerCompression_1d353c8ca3c74ed193fd6c6783ae41cc, MultiplayerCompression::MultiplayerCompressionModule)