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o3de/Gems/Multiplayer/Code/Source/Pipeline/NetworkSpawnableHolderCompo...

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2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
namespace Multiplayer
{
void NetworkSpawnableHolderComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkSpawnableHolderComponent, AZ::Component>()
->Version(1)
->Field("AssetRef", &NetworkSpawnableHolderComponent::m_networkSpawnableAsset);
}
}
void NetworkSpawnableHolderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
// TransformService isn't strictly required in this component (Identity transform will be used by default)
// However we need to make sure if there's a component providing TransformService it is activated first.
dependent.push_back(AZ_CRC_CE("TransformService"));
}
NetworkSpawnableHolderComponent::NetworkSpawnableHolderComponent()
{
}
void NetworkSpawnableHolderComponent::Activate()
{
IMultiplayer* multiplayer = GetMultiplayer();
const bool shouldSpawnNetEntities = multiplayer->GetShouldSpawnNetworkEntities();
if (shouldSpawnNetEntities)
{
AZ::Transform rootEntityTransform = AZ::Transform::CreateIdentity();
if (auto* transformInterface = GetEntity()->GetTransform())
{
rootEntityTransform = transformInterface->GetWorldTM();
}
INetworkEntityManager* networkEntityManager = multiplayer->GetNetworkEntityManager();
AZ_Assert(networkEntityManager != nullptr,
"Network Entity Manager must be initialized before NetworkSpawnableHolderComponent is activated");
m_netSpawnableTicket = networkEntityManager->RequestNetSpawnableInstantiation(m_networkSpawnableAsset, rootEntityTransform);
}
}
void NetworkSpawnableHolderComponent::Deactivate()
{
m_netSpawnableTicket.reset();
}
void NetworkSpawnableHolderComponent::SetNetworkSpawnableAsset(AZ::Data::Asset<AzFramework::Spawnable> networkSpawnableAsset)
{
m_networkSpawnableAsset = networkSpawnableAsset;
}
AZ::Data::Asset<AzFramework::Spawnable> NetworkSpawnableHolderComponent::GetNetworkSpawnableAsset() const
{
return m_networkSpawnableAsset;
}
}