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o3de/Gems/EMotionFX/Code/Source/Editor/ObjectEditor.h

53 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/RTTI/TypeInfo.h>
#include <QFrame>
#include <QWidget>
#endif
// Forward declarations
namespace AZ { class SerializeContext; }
namespace AzToolsFramework
{
class ReflectedPropertyEditor;
class IPropertyEditorNotify;
} // namespace AzToolsFramework
namespace EMotionFX
{
class ObjectEditor
: public QFrame
{
Q_OBJECT // AUTOMOC
public:
explicit ObjectEditor(AZ::SerializeContext* serializeContext, QWidget* parent = nullptr);
ObjectEditor(AZ::SerializeContext* serializeContext, AzToolsFramework::IPropertyEditorNotify* notify, QWidget* parent = nullptr);
void AddInstance(void* object, const AZ::TypeId& objectTypeId, void* aggregateInstance = nullptr, void* compareInstance = nullptr);
void ClearInstances(bool invalidateImmediately);
void* GetObject() { return m_object; }
public slots:
void InvalidateAll();
void InvalidateValues();
private:
void* m_object;
AzToolsFramework::ReflectedPropertyEditor* m_propertyEditor;
static const int s_propertyLabelWidth;
};
} // namespace EMotionFX