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* Terrain feature processor improvements regarding material, mesh, and lod - Now using a material with pbr lighting for terrain. Removed some of the old shader code that wasn't needed anymore - Move heightmap image declaration to the material so it's not needed in the object SRG anymore - Added prototype code (commented out) for smoothing the terrain with a b-spline weighting function - Mesh data is all made with a proper mesh asset now. - Added basic LOD support (no continuous LOD yet, but it does pop between lod levels) - Moved RenderCommon to be accessible publicly. It contains stencil refs that should be public. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing terrain's per object srg because of changes in the default per object srg. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * PR Fixes Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Removing unused static. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> |
4 years ago | |
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| .. | ||
| ReflectionProbe.cpp | 4 years ago | |
| ReflectionProbe.h | 4 years ago | |
| ReflectionProbeFeatureProcessor.cpp | 4 years ago | |