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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
moudgils 693d849bd1
Vulkan fixes (#4710)
* Disable partial Descriptor Set updates as Vk validation layer does not like that

Signed-off-by: moudgils <moudgils@amazon.com>

* Enable parallel encoding for Vulkan
Disable partial SRG updates for Vk as the validation layer did not like that. There is a way to just updat SRG constants but that will require more work
Fix a bunch of Vulkan validation errors (mostly the ones spammming each frame)

Signed-off-by: moudgils <moudgils@amazon.com>

* Minor feedback update

Signed-off-by: moudgils <moudgils@amazon.com>
4 years ago
..
RayTracingAccelerationStructurePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RayTracingAccelerationStructurePass.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RayTracingFeatureProcessor.cpp Vulkan fixes (#4710) 4 years ago
RayTracingFeatureProcessor.h - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
RayTracingPass.cpp Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPass.h Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPassData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago