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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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namespace AZ
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{
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namespace Render
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{
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// Compute shader that upsamples an input image from half res to full res using depth buffers
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class DepthUpsamplePass final
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: public RPI::ComputePass
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{
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AZ_RPI_PASS(DepthUpsamplePass);
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public:
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AZ_RTTI(AZ::Render::DepthUpsamplePass, "{CE22C02E-7F6C-4C70-845C-839A8B51479E}", AZ::RPI::ComputePass);
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AZ_CLASS_ALLOCATOR(DepthUpsamplePass, SystemAllocator, 0);
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virtual ~DepthUpsamplePass() = default;
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//! Create function registered with the pass system (see PassSystem::AddPassCreator)
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static RPI::Ptr<DepthUpsamplePass> Create(const RPI::PassDescriptor& descriptor);
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protected:
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// Behavior functions override...
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void FrameBeginInternal(FramePrepareParams params) override;
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private:
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DepthUpsamplePass(const RPI::PassDescriptor& descriptor);
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// SRG binding indices...
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AZ::RHI::ShaderInputNameIndex m_constantsIndex = "m_constants";
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};
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} // namespace Render
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} // namespace AZ
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