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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/std/containers/unordered_map.h>
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namespace AZ
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{
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namespace Render
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{
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class ModelReloader;
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using RemoveModelFromReloaderSystemEvent = Event<const Data::AssetId&>;
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class ModelReloaderSystem
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: public ModelReloaderSystemInterface
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{
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public:
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AZ_RTTI(Render::ModelReloaderSystem, "{8C85ECCD-B6C8-4949-B26C-9C4F1020F2B8}", Render::ModelReloaderSystemInterface);
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void ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler) override;
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private:
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void RemoveReloader(const Data::AssetId& assetId);
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// Keep track of all the pending reloads so there are no duplicates
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AZStd::unordered_map<Data::AssetId, ModelReloader*> m_pendingReloads;
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AZStd::mutex m_pendingReloadMutex;
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RemoveModelFromReloaderSystemEvent::Handler m_removeModelHandler{
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[&](const Data::AssetId& assetId)
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{
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RemoveReloader(assetId);
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} };
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friend class ModelReloader;
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};
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} // namespace Render
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} // namespace AZ
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