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o3de/Gems/Atom/Feature/Common/Code/Source/Mesh/ModelReloaderSystem.h

51 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/Mesh/ModelReloaderSystemInterface.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/unordered_map.h>
namespace AZ
{
namespace Render
{
class ModelReloader;
using RemoveModelFromReloaderSystemEvent = Event<const Data::AssetId&>;
class ModelReloaderSystem
: public ModelReloaderSystemInterface
{
public:
AZ_RTTI(Render::ModelReloaderSystem, "{8C85ECCD-B6C8-4949-B26C-9C4F1020F2B8}", Render::ModelReloaderSystemInterface);
void ReloadModel(Data::Asset<RPI::ModelAsset> modelAsset, ModelReloadedEvent::Handler& onReloadedEventHandler) override;
private:
void RemoveReloader(const Data::AssetId& assetId);
// Keep track of all the pending reloads so there are no duplicates
AZStd::unordered_map<Data::AssetId, ModelReloader*> m_pendingReloads;
AZStd::mutex m_pendingReloadMutex;
RemoveModelFromReloaderSystemEvent::Handler m_removeModelHandler{
[&](const Data::AssetId& assetId)
{
RemoveReloader(assetId);
} };
friend class ModelReloader;
};
} // namespace Render
} // namespace AZ