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o3de/Gems/Atom/Feature/Common/Code/Source/Decals
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
AsyncLoadTracker.h more fixes 4 years ago
DecalFeatureProcessor.cpp [development] Atom CPU profiler include cleanup (#4272) 4 years ago
DecalFeatureProcessor.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DecalTextureArray.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
DecalTextureArray.h Atom/mriegger/decalnormalmaps (#4302) 4 years ago
DecalTextureArrayFeatureProcessor.cpp [LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564) 4 years ago
DecalTextureArrayFeatureProcessor.h Improvements. You can now call SetDecalMaterial() with any permutation and it works as expected 4 years ago