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40 lines
977 B
C++
40 lines
977 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <DebugCameraUtils.h>
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#include <AzCore/Math/MathUtils.h>
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namespace AZ
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{
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namespace Debug
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{
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void ApplyMomentum(float& oldValue, float& newValue, float deltaTime)
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{
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float blendedValue;
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blendedValue = AZ::Lerp(newValue, oldValue, deltaTime);
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oldValue = blendedValue;
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newValue = blendedValue;
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}
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float NormalizeAngle(float angle)
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{
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if (angle > AZ::Constants::Pi)
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{
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angle -= AZ::Constants::TwoPi;
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}
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else if (angle < -AZ::Constants::Pi)
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{
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angle += AZ::Constants::TwoPi;
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}
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return angle;
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}
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} // namespace Debug
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} // namespace AZ
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