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o3de/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp

40 lines
977 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <DebugCameraUtils.h>
#include <AzCore/Math/MathUtils.h>
namespace AZ
{
namespace Debug
{
void ApplyMomentum(float& oldValue, float& newValue, float deltaTime)
{
float blendedValue;
blendedValue = AZ::Lerp(newValue, oldValue, deltaTime);
oldValue = blendedValue;
newValue = blendedValue;
}
float NormalizeAngle(float angle)
{
if (angle > AZ::Constants::Pi)
{
angle -= AZ::Constants::TwoPi;
}
else if (angle < -AZ::Constants::Pi)
{
angle += AZ::Constants::TwoPi;
}
return angle;
}
} // namespace Debug
} // namespace AZ