/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Debug { void ApplyMomentum(float& oldValue, float& newValue, float deltaTime) { float blendedValue; blendedValue = AZ::Lerp(newValue, oldValue, deltaTime); oldValue = blendedValue; newValue = blendedValue; } float NormalizeAngle(float angle) { if (angle > AZ::Constants::Pi) { angle -= AZ::Constants::TwoPi; } else if (angle < -AZ::Constants::Pi) { angle += AZ::Constants::TwoPi; } return angle; } } // namespace Debug } // namespace AZ