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30 lines
965 B
C++
30 lines
965 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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namespace AssetMemoryAnalyzer
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{
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namespace Data
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{
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struct CodePoint;
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}
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namespace FormatUtils
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{
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// Formats a location in code to a single line of human-readable text. Returns a pointer to the resulting string.
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// WARNING: Returns pointer to an internal static buffer for performance. Single-threaded access only!
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extern const char* FormatCodePoint(const Data::CodePoint& cp);
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// Formats a byte value to be easily read in kilobytes. Returns a pointer to the resulting string.
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// WARNING: Returns pointer to an internal static buffer for performance. Single-threaded access only!
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extern const char* FormatKB(size_t bytes);
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}
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}
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