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93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AWSGameLiftServerSystemComponent.h>
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#include <AWSGameLiftServerManager.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/SystemFile.h>
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namespace AWSGameLift
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{
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AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent()
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: m_gameLiftServerManager(AZStd::make_unique<AWSGameLiftServerManager>())
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{
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}
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AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent()
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{
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m_gameLiftServerManager.reset();
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}
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void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
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}
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void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
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}
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void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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void AWSGameLiftServerSystemComponent::Init()
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{
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}
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void AWSGameLiftServerSystemComponent::Activate()
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{
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m_gameLiftServerManager->InitializeGameLiftServerSDK();
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m_gameLiftServerManager->ActivateManager();
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}
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void AWSGameLiftServerSystemComponent::Deactivate()
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{
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m_gameLiftServerManager->DeactivateManager();
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m_gameLiftServerManager->HandleDestroySession();
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}
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void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager)
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{
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m_gameLiftServerManager.reset();
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m_gameLiftServerManager = AZStd::move(gameLiftServerManager);
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}
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} // namespace AWSGameLift
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