/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include namespace AWSGameLift { AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent() : m_gameLiftServerManager(AZStd::make_unique()) { } AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent() { m_gameLiftServerManager.reset(); } void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System")) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("AWSGameLiftServerService")); } void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService")); } void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { AZ_UNUSED(required); } void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { AZ_UNUSED(dependent); } void AWSGameLiftServerSystemComponent::Init() { } void AWSGameLiftServerSystemComponent::Activate() { m_gameLiftServerManager->InitializeGameLiftServerSDK(); m_gameLiftServerManager->ActivateManager(); } void AWSGameLiftServerSystemComponent::Deactivate() { m_gameLiftServerManager->DeactivateManager(); m_gameLiftServerManager->HandleDestroySession(); } void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr gameLiftServerManager) { m_gameLiftServerManager.reset(); m_gameLiftServerManager = AZStd::move(gameLiftServerManager); } } // namespace AWSGameLift