You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Framework/AzFramework/Tests
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Mocks Fix issue with mouse input for viewport camera (#3210) 4 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Spawnable more fixes for Code 4 years ago
Utils Fixed AzToolsFramework tests (#2887) 4 years ago
Application.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ArchiveCompressionTests.cpp Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
ArchiveTests.cpp Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
AssetCatalog.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetProcessorConnection.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BehaviorEntityTests.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
BinToTextEncode.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
CameraInputTests.cpp Camera orbit fix (#3963) 4 years ago
CameraState.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ClickDetectorTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CursorStateTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
EntityContext.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
FileIO.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
FileTagTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FrameworkApplicationFixture.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GenAppDescriptors.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
InputTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NativeWindow.cpp Modernization + AZStd::function compare fix. (#3680) 4 years ago
OctreePerformanceTests.cpp fixes AzFramework 4 years ago
OctreeTests.cpp Code/Framework compiling 4 years ago
PlatformHelper.cpp Add linux equivalents for all the places that enumerate platforms (#3325) 4 years ago
ProcessLaunchMain.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ProcessLaunchParseTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Scene.cpp Code/Framework/AzFramework 4 years ago
framework_shared_tests_files.cmake Fix issue with mouse input for viewport camera (#3210) 4 years ago
frameworktests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
process_launch_test_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago