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o3de/Code/Framework/AzFramework/AzFramework
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
API Miscellaneous fixes and PAL changes required for restricted platforms. (#4021) 4 years ago
Application Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
Archive Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
Asset more fixes 4 years ago
CommandLine Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Components more Code/Framework fixes 4 years ago
Debug Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Dependency Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Entity Merge branch 'development' into cmake/warn_virtual 4 years ago
FileFunc Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements. 4 years ago
FileTag Code/Framework 4 years ago
Font Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Gem fixes AzFramework 4 years ago
IO Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
InGameUI Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Input Modernization + AZStd::function compare fix. (#3680) 4 years ago
Logging Merge branch 'development' into cmake/warn_virtual 4 years ago
Math Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Metrics Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Network Fix unused warnings release (#3677) 4 years ago
Physics Modernization + AZStd::function compare fix. (#3680) 4 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Process Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ProjectManager Miscellaneous fixes and PAL changes required for restricted platforms. (#4021) 4 years ago
Render Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Scene Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Script Modernization + AZStd::function compare fix. (#3680) 4 years ago
Session Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Slice Minimal TypeInfo header/reduce std interdependencies. (#2688) 4 years ago
Spawnable Disabling RootSpawnable warning (#3427) 4 years ago
StreamingInstall Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
StringFunc Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TargetManagement more fixes 4 years ago
Terrain Terrain System cleanups and unit tests (#4119) 4 years ago
Thermal Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UnitTest fixes AzFramework 4 years ago
Viewport Merge branch 'development' into cmake/warn_virtual 4 years ago
Visibility Remove extra/bad profile markers (#4031) 4 years ago
Windowing Support for refresh rate and sync interval (#2989) 4 years ago
AzFrameworkModule.cpp Add preliminary budget tracking system and remove driller integration 4 years ago
AzFrameworkModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
azframework_files.cmake Add preliminary budget tracking system and remove driller integration 4 years ago