4306b57230
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
244 lines
10 KiB
C++
244 lines
10 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AtomToolsFramework/Util/Util.h>
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#include <Atom/RPI.Edit/Common/AssetUtils.h>
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#include <Atom/RPI.Public/RPISystemInterface.h>
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#include <Atom/Document/MaterialDocumentModule.h>
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#include <Atom/Document/MaterialDocumentSystemRequestBus.h>
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#include <Atom/Viewport/MaterialViewportModule.h>
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#include <Atom/Window/MaterialEditorWindowModule.h>
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#include <Atom/Window/MaterialEditorWindowFactoryRequestBus.h>
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#include <Atom/Window/MaterialEditorWindowRequestBus.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Utils/Utils.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzFramework/Network/AssetProcessorConnection.h>
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#include <AzFramework/Asset/AssetSystemComponent.h>
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#include <AzToolsFramework/AzToolsFrameworkModule.h>
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#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
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#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
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#include <AzToolsFramework/UI/UICore/QWidgetSavedState.h>
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#include <AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
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#include <AzToolsFramework/SourceControl/PerforceComponent.h>
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#include <AzToolsFramework/Asset/AssetSystemComponent.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailerComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include <Source/MaterialEditorApplication.h>
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#include <MaterialEditor_Traits_Platform.h>
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AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
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#include <QObject>
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#include <QMessageBox>
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AZ_POP_DISABLE_WARNING
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namespace MaterialEditor
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{
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//! This function returns the build system target name of "MaterialEditor
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AZStd::string_view GetBuildTargetName()
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{
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#if !defined (LY_CMAKE_TARGET)
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#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
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#endif
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return AZStd::string_view{ LY_CMAKE_TARGET };
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}
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const char* MaterialEditorApplication::GetCurrentConfigurationName() const
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{
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#if defined(_RELEASE)
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return "ReleaseMaterialEditor";
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#elif defined(_DEBUG)
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return "DebugMaterialEditor";
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#else
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return "ProfileMaterialEditor";
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#endif
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}
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MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
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: AtomToolsApplication(argc, argv)
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{
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QApplication::setApplicationName("O3DE Material Editor");
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setTargetName("MaterialEditor");
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
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*AZ::SettingsRegistry::Get(), GetBuildTargetName());
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connect(&m_timer, &QTimer::timeout, this, [&]()
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{
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this->PumpSystemEventLoopUntilEmpty();
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this->Tick();
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});
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}
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MaterialEditorApplication::~MaterialEditorApplication()
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{
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AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
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MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
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}
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void MaterialEditorApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
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{
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Base::CreateStaticModules(outModules);
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outModules.push_back(aznew MaterialDocumentModule);
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outModules.push_back(aznew MaterialViewportModule);
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outModules.push_back(aznew MaterialEditorWindowModule);
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}
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void MaterialEditorApplication::StartCommon(AZ::Entity* systemEntity)
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{
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{
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//[GFX TODO][ATOM-408] This needs to be updated in some way to support the MaterialViewport render widget
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}
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Base::StartCommon(systemEntity);
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}
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void MaterialEditorApplication::OnMaterialEditorWindowClosing()
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{
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ExitMainLoop();
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}
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void MaterialEditorApplication::Destroy()
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{
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// before modules are unloaded, destroy UI to free up any assets it cached
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MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
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&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
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MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
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Base::Destroy();
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}
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void MaterialEditorApplication::AssetSystemAvailable()
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{
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bool connectedToAssetProcessor = false;
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// When the AssetProcessor is already launched it should take less than a second to perform a connection
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// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
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// and able to negotiate a connection when running a debug build
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// and to negotiate a connection
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AzFramework::AssetSystem::ConnectionSettings connectionSettings;
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AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
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connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
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connectionSettings.m_connectionIdentifier = targetName.c_str();
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connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
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{
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AZ_TracePrintf("Material Editor", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
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};
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AzFramework::AssetSystemRequestBus::BroadcastResult(connectedToAssetProcessor,
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&AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
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// List of common asset filters for things that need to be compiled to run the material editor
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// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
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const AZStd::vector<AZStd::string> assetFiltersArray = { "passes/", "config/", "MaterialEditor/" };
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if (connectedToAssetProcessor)
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{
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CompileCriticalAssets(assetFiltersArray);
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}
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AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
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}
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void MaterialEditorApplication::ProcessCommandLine(const AZ::CommandLine& commandLine)
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{
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const AZStd::string activateWindowSwitchName = "activatewindow";
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if (commandLine.HasSwitch(activateWindowSwitchName))
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{
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MaterialEditor::MaterialEditorWindowRequestBus::Broadcast(
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&MaterialEditor::MaterialEditorWindowRequestBus::Handler::ActivateWindow);
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}
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const AZStd::string timeoputSwitchName = "timeout";
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if (commandLine.HasSwitch(timeoputSwitchName))
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{
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const AZStd::string& timeoutValue = commandLine.GetSwitchValue(timeoputSwitchName, 0);
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const uint32_t timeoutInMs = atoi(timeoutValue.c_str());
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AZ_Printf("MaterialEditor", "Timeout scheduled, shutting down in %u ms", timeoutInMs);
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QTimer::singleShot(timeoutInMs, [this] {
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AZ_Printf("MaterialEditor", "Timeout reached, shutting down");
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ExitMainLoop();
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});
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}
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// Process command line options for running one or more python scripts on startup
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const AZStd::string runPythonScriptSwitchName = "runpython";
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size_t runPythonScriptCount = commandLine.GetNumSwitchValues(runPythonScriptSwitchName);
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for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex)
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{
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const AZStd::string runPythonScriptPath = commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex);
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AZStd::vector<AZStd::string_view> runPythonArgs;
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AZ_Printf("MaterialEditor", "Launching script: %s", runPythonScriptPath.c_str());
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AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(
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&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs,
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runPythonScriptPath,
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runPythonArgs);
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}
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// Process command line options for opening one or more material documents on startup
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size_t openDocumentCount = commandLine.GetNumMiscValues();
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for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex)
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{
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const AZStd::string openDocumentPath = commandLine.GetMiscValue(openDocumentIndex);
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AZ_Printf("MaterialEditor", "Opening document: %s", openDocumentPath.c_str());
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MaterialDocumentSystemRequestBus::Broadcast(&MaterialDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
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}
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const AZStd::string exitAfterCommandsSwitchName = "exitaftercommands";
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if (commandLine.HasSwitch(exitAfterCommandsSwitchName))
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{
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ExitMainLoop();
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}
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}
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void MaterialEditorApplication::StartInternal()
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{
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Base::StartInternal();
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MaterialEditorWindowNotificationBus::Handler::BusConnect();
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MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
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&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::CreateMaterialEditorWindow);
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auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
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if (editorPythonEventsInterface)
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{
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// The PythonSystemComponent does not call StartPython to allow for lazy python initialization, so start it here
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// The PythonSystemComponent will call StopPython when it deactivates, so we do not need our own corresponding call to StopPython
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editorPythonEventsInterface->StartPython();
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}
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// Delay execution of commands and scripts post initialization
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QTimer::singleShot(0, [this]() { ProcessCommandLine(m_commandLine); });
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}
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void MaterialEditorApplication::Stop()
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{
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MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
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&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
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Base::Stop();
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}
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} // namespace MaterialEditor
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