More replacement with target name

Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
This commit is contained in:
Dayo Lawal
2021-07-26 13:08:59 -05:00
parent 78b07a0869
commit 4306b57230
3 changed files with 5 additions and 7 deletions
@@ -81,6 +81,8 @@ namespace AtomToolsFramework
void OnExceptionMessage(AZStd::string_view message) override;
////////////////////////////////////////////////////////////////////////
virtual AZStd::string_view GetBuildTargetName() {return targetName;};
virtual void LoadSettings();
virtual void UnloadSettings();
virtual void CompileCriticalAssets(const AZStd::vector<AZStd::string> &assetFiltersArray);
@@ -139,7 +139,7 @@ namespace MaterialEditor
AzFramework::AssetSystem::ConnectionSettings connectionSettings;
AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
connectionSettings.m_connectionIdentifier = "MaterialEditor";
connectionSettings.m_connectionIdentifier = targetName.c_str();
connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
{
AZ_TracePrintf("Material Editor", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
@@ -79,8 +79,7 @@ namespace ShaderManagementConsole
void ShaderManagementConsoleApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Application::CreateStaticModules(outModules);
outModules.push_back(aznew AzToolsFramework::AzToolsFrameworkModule);
Base::CreateStaticModules(outModules);
outModules.push_back(aznew ShaderManagementConsoleDocumentModule);
outModules.push_back(aznew ShaderManagementConsoleWindowModule);
}
@@ -98,11 +97,8 @@ namespace ShaderManagementConsole
ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::DestroyShaderManagementConsoleWindow);
ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor);
Application::Destroy();
Base::Destroy();
}
void ShaderManagementConsoleApplication::AssetSystemAvailable()