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41e85b589911c54785d1506b48ca4b3a83794c21
o3de
/
Gems
/
Multiplayer
/
Code
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Source
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Editor
T
History
Gene Walters
5e8b6da8b2
Ensure editor server launches with the same render hardware interface as the editor. This way when Automated Review runs the Multiplayer tests with the headless editor, by default the server launcher will also be headless (rhi=null). Also added a cvar to override the default rhi (editorsv_rhi_override); this way if you're in the normal editor with a gui, you can launch a headless server
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-10-19 15:04:46 -07:00
..
MultiplayerEditorConnection.cpp
merging latest dev + resolving 1 merge conflict
2021-10-06 16:53:25 -07:00
MultiplayerEditorConnection.h
Move did handshake logic to connection data plus an optimization
2021-09-30 19:59:34 -07:00
MultiplayerEditorGem.cpp
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
MultiplayerEditorGem.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerEditorSystemComponent.cpp
Ensure editor server launches with the same render hardware interface as the editor. This way when Automated Review runs the Multiplayer tests with the headless editor, by default the server launcher will also be headless (rhi=null). Also added a cvar to override the default rhi (editorsv_rhi_override); this way if you're in the normal editor with a gui, you can launch a headless server
2021-10-19 15:04:46 -07:00
MultiplayerEditorSystemComponent.h
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00