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o3de/Gems/ScriptCanvasDeveloper/Code/Editor/Source/Developer.cpp

58 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <ScriptCanvasDeveloperEditor/Developer.h>
#include <ScriptCanvasDeveloperEditor/Mock.h>
#include <ScriptCanvasDeveloperEditor/WrapperMock.h>
#include <ScriptCanvas/Libraries/Libraries.h>
namespace ScriptCanvasDeveloper
{
namespace Libraries
{
void Developer::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<Developer, ScriptCanvas::Library::LibraryDefinition>()
->Version(1)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Developer>("Developer", "Library of Developer only nodes")->
ClassElement(AZ::Edit::ClassElements::EditorData, "")->
Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/ScriptCanvas.png")
;
}
}
}
void Developer::InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry)
{
ScriptCanvas::Library::AddNodeToRegistry<Developer, Nodes::Mock>(nodeRegistry);
ScriptCanvas::Library::AddNodeToRegistry<Developer, Nodes::WrapperMock>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Developer::GetComponentDescriptors()
{
return AZStd::vector<AZ::ComponentDescriptor*>({
Nodes::Mock::CreateDescriptor(),
Nodes::WrapperMock::CreateDescriptor()
});
}
}
}