/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include #include #include #include namespace ScriptCanvasDeveloper { namespace Libraries { void Developer::Reflect(AZ::ReflectContext* reflection) { AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(1) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class("Developer", "Library of Developer only nodes")-> ClassElement(AZ::Edit::ClassElements::EditorData, "")-> Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/ScriptCanvas.png") ; } } } void Developer::InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry) { ScriptCanvas::Library::AddNodeToRegistry(nodeRegistry); ScriptCanvas::Library::AddNodeToRegistry(nodeRegistry); } AZStd::vector Developer::GetComponentDescriptors() { return AZStd::vector({ Nodes::Mock::CreateDescriptor(), Nodes::WrapperMock::CreateDescriptor() }); } } }