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3fb97b13341936f71aeb7082598b533bbc32feeb
o3de
/
Gems
/
Multiplayer
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Source
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NetworkEntity
T
History
Sergey Pereslavtsev
1e6518abab
Build fix after the merge from dev
...
Signed-off-by: Sergey Pereslavtsev <
pereslav@amazon.com
>
2021-11-09 14:50:44 +00:00
..
EntityReplication
Removing ITimeoutHandler to simplify timeout queue interface, removes some unneeded code
2021-11-04 16:48:39 -07:00
NetworkEntityAuthorityTracker.cpp
Addressing PR feedback
2021-11-03 19:40:20 -07:00
NetworkEntityAuthorityTracker.h
Addressing PR feedback
2021-11-03 19:40:20 -07:00
NetworkEntityHandle.cpp
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
2021-10-08 21:27:31 -07:00
NetworkEntityManager.cpp
Build fix after the merge from dev
2021-11-09 14:50:44 +00:00
NetworkEntityManager.h
Build fix after the merge from dev
2021-11-09 14:50:44 +00:00
NetworkEntityRpcMessage.cpp
Multiplayer
2021-07-27 19:30:49 -07:00
NetworkEntityTracker.cpp
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityTracker.h
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityTracker.inl
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkEntityUpdateMessage.cpp
Fix 3-way replication for when an object migrates in rapid succession
2021-10-04 16:57:21 -07:00
NetworkSpawnableLibrary.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetworkSpawnableLibrary.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00