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o3de/Gems/Terrain/Code/Source/EditorComponents/EditorTerrainPhysicsCollide...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EditorComponents/EditorTerrainPhysicsColliderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace Terrain
{
void EditorTerrainPhysicsColliderComponent::Reflect(AZ::ReflectContext* context)
{
// Call ReflectSubClass in EditorWrappedComponentBase to handle all the boilerplate reflection.
BaseClassType::ReflectSubClass<EditorTerrainPhysicsColliderComponent, BaseClassType>(
context, 1,
&LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType,
typename BaseClassType::WrappedConfigType, 1>
);
}
}