/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace Terrain { void EditorTerrainPhysicsColliderComponent::Reflect(AZ::ReflectContext* context) { // Call ReflectSubClass in EditorWrappedComponentBase to handle all the boilerplate reflection. BaseClassType::ReflectSubClass( context, 1, &LmbrCentral::EditorWrappedComponentBaseVersionConverter ); } }