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o3de/Gems/PhysX/Code/physx_files.cmake

140 lines
5.1 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Source/SystemComponent.cpp
Source/SystemComponent.h
Include/PhysX/SystemComponentBus.h
Include/PhysX/ColliderComponentBus.h
Include/PhysX/NativeTypeIdentifiers.h
Include/PhysX/MeshColliderComponentBus.h
Include/PhysX/MeshAsset.h
Include/PhysX/HeightFieldAsset.h
Include/PhysX/HeightFieldAsset.cpp
Include/PhysX/UserDataTypes.h
Include/PhysX/UserDataTypes.inl
Include/PhysX/Utils.h
Include/PhysX/Utils.inl
Include/PhysX/MathConversion.h
Include/PhysX/ComponentTypeIds.h
Include/PhysX/ForceRegionComponentBus.h
Include/PhysX/ColliderShapeBus.h
Include/PhysX/PhysXLocks.h
Include/PhysX/CharacterControllerBus.h
Include/PhysX/CharacterGameplayBus.h
Source/RigidBodyComponent.cpp
Source/RigidBodyComponent.h
Source/BaseColliderComponent.cpp
Source/BaseColliderComponent.h
Source/MeshColliderComponent.cpp
Source/MeshColliderComponent.h
Source/BoxColliderComponent.h
Source/BoxColliderComponent.cpp
Source/HeightfieldColliderComponent.h
Source/HeightfieldColliderComponent.cpp
Source/SphereColliderComponent.h
Source/SphereColliderComponent.cpp
Source/CapsuleColliderComponent.h
Source/CapsuleColliderComponent.cpp
Source/ShapeColliderComponent.cpp
Source/ShapeColliderComponent.h
Source/ForceRegionComponent.cpp
Source/ForceRegionComponent.h
Source/StaticRigidBodyComponent.cpp
Source/StaticRigidBodyComponent.h
Source/BallJointComponent.cpp
Source/BallJointComponent.h
Source/FixedJointComponent.cpp
Source/FixedJointComponent.h
Source/HingeJointComponent.cpp
Source/HingeJointComponent.h
Source/JointComponent.cpp
Source/JointComponent.h
Source/Pipeline/MeshAssetHandler.cpp
Source/Pipeline/MeshAssetHandler.h
Source/Pipeline/HeightFieldAssetHandler.cpp
Source/Pipeline/HeightFieldAssetHandler.h
Source/Pipeline/StreamWrapper.cpp
Source/Pipeline/StreamWrapper.h
Source/Utils.h
Source/Utils.cpp
Source/RigidBody.cpp
Source/RigidBody.h
Source/RigidBodyStatic.cpp
Source/RigidBodyStatic.h
Source/Collision.cpp
Source/Collision.h
Source/Shape.h
Source/Shape.cpp
Source/Material.cpp
Source/Material.h
Source/ForceRegionForces.cpp
Source/ForceRegionForces.h
Source/ForceRegion.cpp
Source/ForceRegion.h
Source/NameConstants.cpp
Source/NameConstants.h
Source/DefaultWorldComponent.cpp
Source/DefaultWorldComponent.h
Source/WindProvider.cpp
Source/WindProvider.h
Source/PhysXCharacters/API/CharacterController.cpp
Source/PhysXCharacters/API/CharacterController.h
Source/PhysXCharacters/API/Ragdoll.cpp
Source/PhysXCharacters/API/Ragdoll.h
Source/PhysXCharacters/API/RagdollNode.cpp
Source/PhysXCharacters/API/RagdollNode.h
Source/PhysXCharacters/API/CharacterUtils.cpp
Source/PhysXCharacters/API/CharacterUtils.h
Source/PhysXCharacters/Components/CharacterControllerComponent.cpp
Source/PhysXCharacters/Components/CharacterControllerComponent.h
Source/PhysXCharacters/Components/CharacterGameplayComponent.cpp
Source/PhysXCharacters/Components/CharacterGameplayComponent.h
Source/PhysXCharacters/Components/RagdollComponent.cpp
Source/PhysXCharacters/Components/RagdollComponent.h
Include/PhysX/Debug/PhysXDebugConfiguration.h
Include/PhysX/Debug/PhysXDebugInterface.h
Include/PhysX/Configuration/PhysXConfiguration.h
Include/PhysX/Joint/Configuration/PhysXJointConfiguration.h
Source/Common/PhysXSceneQueryHelpers.h
Source/Common/PhysXSceneQueryHelpers.cpp
Source/Configuration/PhysXConfiguration.cpp
Source/Configuration/PhysXSettingsRegistryManager.h
Source/Configuration/PhysXSettingsRegistryManager.cpp
Source/Debug/PhysXDebug.h
Source/Debug/PhysXDebug.cpp
Source/Debug/Configuration/PhysXDebugConfiguration.cpp
Source/Joint/PhysXJoint.h
Source/Joint/PhysXJoint.cpp
Source/Joint/PhysXJointUtils.h
Source/Joint/PhysXJointUtils.cpp
Source/Joint/Configuration/PhysXJointConfiguration.cpp
Source/Scene/PhysXScene.h
Source/Scene/PhysXScene.cpp
Source/Scene/PhysXSceneInterface.h
Source/Scene/PhysXSceneInterface.cpp
Source/Scene/PhysXSceneSimulationEventCallback.h
Source/Scene/PhysXSceneSimulationEventCallback.cpp
Source/Scene/PhysXSceneSimulationFilterCallback.h
Source/Scene/PhysXSceneSimulationFilterCallback.cpp
Source/System/PhysXAllocator.h
Source/System/PhysXAllocator.cpp
Source/System/PhysXCookingParams.h
Source/System/PhysXCookingParams.cpp
Source/System/PhysXCpuDispatcher.cpp
Source/System/PhysXCpuDispatcher.h
Source/System/PhysXJob.cpp
Source/System/PhysXJob.h
Source/System/PhysXJointInterface.h
Source/System/PhysXJointInterface.cpp
Source/System/PhysXSdkCallbacks.h
Source/System/PhysXSdkCallbacks.cpp
Source/System/PhysXSystem.h
Source/System/PhysXSystem.cpp
)