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140 lines
5.1 KiB
CMake
140 lines
5.1 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Source/SystemComponent.cpp
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Source/SystemComponent.h
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Include/PhysX/SystemComponentBus.h
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Include/PhysX/ColliderComponentBus.h
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Include/PhysX/NativeTypeIdentifiers.h
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Include/PhysX/MeshColliderComponentBus.h
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Include/PhysX/MeshAsset.h
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Include/PhysX/HeightFieldAsset.h
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Include/PhysX/HeightFieldAsset.cpp
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Include/PhysX/UserDataTypes.h
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Include/PhysX/UserDataTypes.inl
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Include/PhysX/Utils.h
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Include/PhysX/Utils.inl
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Include/PhysX/MathConversion.h
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Include/PhysX/ComponentTypeIds.h
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Include/PhysX/ForceRegionComponentBus.h
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Include/PhysX/ColliderShapeBus.h
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Include/PhysX/PhysXLocks.h
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Include/PhysX/CharacterControllerBus.h
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Include/PhysX/CharacterGameplayBus.h
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Source/RigidBodyComponent.cpp
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Source/RigidBodyComponent.h
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Source/BaseColliderComponent.cpp
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Source/BaseColliderComponent.h
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Source/MeshColliderComponent.cpp
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Source/MeshColliderComponent.h
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Source/BoxColliderComponent.h
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Source/BoxColliderComponent.cpp
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Source/HeightfieldColliderComponent.h
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Source/HeightfieldColliderComponent.cpp
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Source/SphereColliderComponent.h
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Source/SphereColliderComponent.cpp
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Source/CapsuleColliderComponent.h
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Source/CapsuleColliderComponent.cpp
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Source/ShapeColliderComponent.cpp
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Source/ShapeColliderComponent.h
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Source/ForceRegionComponent.cpp
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Source/ForceRegionComponent.h
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Source/StaticRigidBodyComponent.cpp
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Source/StaticRigidBodyComponent.h
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Source/BallJointComponent.cpp
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Source/BallJointComponent.h
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Source/FixedJointComponent.cpp
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Source/FixedJointComponent.h
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Source/HingeJointComponent.cpp
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Source/HingeJointComponent.h
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Source/JointComponent.cpp
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Source/JointComponent.h
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Source/Pipeline/MeshAssetHandler.cpp
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Source/Pipeline/MeshAssetHandler.h
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Source/Pipeline/HeightFieldAssetHandler.cpp
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Source/Pipeline/HeightFieldAssetHandler.h
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Source/Pipeline/StreamWrapper.cpp
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Source/Pipeline/StreamWrapper.h
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Source/Utils.h
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Source/Utils.cpp
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Source/RigidBody.cpp
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Source/RigidBody.h
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Source/RigidBodyStatic.cpp
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Source/RigidBodyStatic.h
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Source/Collision.cpp
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Source/Collision.h
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Source/Shape.h
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Source/Shape.cpp
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Source/Material.cpp
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Source/Material.h
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Source/ForceRegionForces.cpp
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Source/ForceRegionForces.h
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Source/ForceRegion.cpp
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Source/ForceRegion.h
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Source/NameConstants.cpp
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Source/NameConstants.h
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Source/DefaultWorldComponent.cpp
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Source/DefaultWorldComponent.h
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Source/WindProvider.cpp
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Source/WindProvider.h
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Source/PhysXCharacters/API/CharacterController.cpp
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Source/PhysXCharacters/API/CharacterController.h
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Source/PhysXCharacters/API/Ragdoll.cpp
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Source/PhysXCharacters/API/Ragdoll.h
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Source/PhysXCharacters/API/RagdollNode.cpp
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Source/PhysXCharacters/API/RagdollNode.h
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Source/PhysXCharacters/API/CharacterUtils.cpp
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Source/PhysXCharacters/API/CharacterUtils.h
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Source/PhysXCharacters/Components/CharacterControllerComponent.cpp
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Source/PhysXCharacters/Components/CharacterControllerComponent.h
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Source/PhysXCharacters/Components/CharacterGameplayComponent.cpp
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Source/PhysXCharacters/Components/CharacterGameplayComponent.h
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Source/PhysXCharacters/Components/RagdollComponent.cpp
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Source/PhysXCharacters/Components/RagdollComponent.h
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Include/PhysX/Debug/PhysXDebugConfiguration.h
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Include/PhysX/Debug/PhysXDebugInterface.h
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Include/PhysX/Configuration/PhysXConfiguration.h
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Include/PhysX/Joint/Configuration/PhysXJointConfiguration.h
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Source/Common/PhysXSceneQueryHelpers.h
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Source/Common/PhysXSceneQueryHelpers.cpp
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Source/Configuration/PhysXConfiguration.cpp
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Source/Configuration/PhysXSettingsRegistryManager.h
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Source/Configuration/PhysXSettingsRegistryManager.cpp
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Source/Debug/PhysXDebug.h
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Source/Debug/PhysXDebug.cpp
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Source/Debug/Configuration/PhysXDebugConfiguration.cpp
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Source/Joint/PhysXJoint.h
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Source/Joint/PhysXJoint.cpp
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Source/Joint/PhysXJointUtils.h
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Source/Joint/PhysXJointUtils.cpp
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Source/Joint/Configuration/PhysXJointConfiguration.cpp
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Source/Scene/PhysXScene.h
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Source/Scene/PhysXScene.cpp
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Source/Scene/PhysXSceneInterface.h
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Source/Scene/PhysXSceneInterface.cpp
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Source/Scene/PhysXSceneSimulationEventCallback.h
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Source/Scene/PhysXSceneSimulationEventCallback.cpp
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Source/Scene/PhysXSceneSimulationFilterCallback.h
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Source/Scene/PhysXSceneSimulationFilterCallback.cpp
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Source/System/PhysXAllocator.h
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Source/System/PhysXAllocator.cpp
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Source/System/PhysXCookingParams.h
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Source/System/PhysXCookingParams.cpp
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Source/System/PhysXCpuDispatcher.cpp
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Source/System/PhysXCpuDispatcher.h
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Source/System/PhysXJob.cpp
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Source/System/PhysXJob.h
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Source/System/PhysXJointInterface.h
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Source/System/PhysXJointInterface.cpp
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Source/System/PhysXSdkCallbacks.h
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Source/System/PhysXSdkCallbacks.cpp
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Source/System/PhysXSystem.h
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Source/System/PhysXSystem.cpp
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)
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