# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Source/SystemComponent.cpp Source/SystemComponent.h Include/PhysX/SystemComponentBus.h Include/PhysX/ColliderComponentBus.h Include/PhysX/NativeTypeIdentifiers.h Include/PhysX/MeshColliderComponentBus.h Include/PhysX/MeshAsset.h Include/PhysX/HeightFieldAsset.h Include/PhysX/HeightFieldAsset.cpp Include/PhysX/UserDataTypes.h Include/PhysX/UserDataTypes.inl Include/PhysX/Utils.h Include/PhysX/Utils.inl Include/PhysX/MathConversion.h Include/PhysX/ComponentTypeIds.h Include/PhysX/ForceRegionComponentBus.h Include/PhysX/ColliderShapeBus.h Include/PhysX/PhysXLocks.h Include/PhysX/CharacterControllerBus.h Include/PhysX/CharacterGameplayBus.h Source/RigidBodyComponent.cpp Source/RigidBodyComponent.h Source/BaseColliderComponent.cpp Source/BaseColliderComponent.h Source/MeshColliderComponent.cpp Source/MeshColliderComponent.h Source/BoxColliderComponent.h Source/BoxColliderComponent.cpp Source/HeightfieldColliderComponent.h Source/HeightfieldColliderComponent.cpp Source/SphereColliderComponent.h Source/SphereColliderComponent.cpp Source/CapsuleColliderComponent.h Source/CapsuleColliderComponent.cpp Source/ShapeColliderComponent.cpp Source/ShapeColliderComponent.h Source/ForceRegionComponent.cpp Source/ForceRegionComponent.h Source/StaticRigidBodyComponent.cpp Source/StaticRigidBodyComponent.h Source/BallJointComponent.cpp Source/BallJointComponent.h Source/FixedJointComponent.cpp Source/FixedJointComponent.h Source/HingeJointComponent.cpp Source/HingeJointComponent.h Source/JointComponent.cpp Source/JointComponent.h Source/Pipeline/MeshAssetHandler.cpp Source/Pipeline/MeshAssetHandler.h Source/Pipeline/HeightFieldAssetHandler.cpp Source/Pipeline/HeightFieldAssetHandler.h Source/Pipeline/StreamWrapper.cpp Source/Pipeline/StreamWrapper.h Source/Utils.h Source/Utils.cpp Source/RigidBody.cpp Source/RigidBody.h Source/RigidBodyStatic.cpp Source/RigidBodyStatic.h Source/Collision.cpp Source/Collision.h Source/Shape.h Source/Shape.cpp Source/Material.cpp Source/Material.h Source/ForceRegionForces.cpp Source/ForceRegionForces.h Source/ForceRegion.cpp Source/ForceRegion.h Source/NameConstants.cpp Source/NameConstants.h Source/DefaultWorldComponent.cpp Source/DefaultWorldComponent.h Source/WindProvider.cpp Source/WindProvider.h Source/PhysXCharacters/API/CharacterController.cpp Source/PhysXCharacters/API/CharacterController.h Source/PhysXCharacters/API/Ragdoll.cpp Source/PhysXCharacters/API/Ragdoll.h Source/PhysXCharacters/API/RagdollNode.cpp Source/PhysXCharacters/API/RagdollNode.h Source/PhysXCharacters/API/CharacterUtils.cpp Source/PhysXCharacters/API/CharacterUtils.h Source/PhysXCharacters/Components/CharacterControllerComponent.cpp Source/PhysXCharacters/Components/CharacterControllerComponent.h Source/PhysXCharacters/Components/CharacterGameplayComponent.cpp Source/PhysXCharacters/Components/CharacterGameplayComponent.h Source/PhysXCharacters/Components/RagdollComponent.cpp Source/PhysXCharacters/Components/RagdollComponent.h Include/PhysX/Debug/PhysXDebugConfiguration.h Include/PhysX/Debug/PhysXDebugInterface.h Include/PhysX/Configuration/PhysXConfiguration.h Include/PhysX/Joint/Configuration/PhysXJointConfiguration.h Source/Common/PhysXSceneQueryHelpers.h Source/Common/PhysXSceneQueryHelpers.cpp Source/Configuration/PhysXConfiguration.cpp Source/Configuration/PhysXSettingsRegistryManager.h Source/Configuration/PhysXSettingsRegistryManager.cpp Source/Debug/PhysXDebug.h Source/Debug/PhysXDebug.cpp Source/Debug/Configuration/PhysXDebugConfiguration.cpp Source/Joint/PhysXJoint.h Source/Joint/PhysXJoint.cpp Source/Joint/PhysXJointUtils.h Source/Joint/PhysXJointUtils.cpp Source/Joint/Configuration/PhysXJointConfiguration.cpp Source/Scene/PhysXScene.h Source/Scene/PhysXScene.cpp Source/Scene/PhysXSceneInterface.h Source/Scene/PhysXSceneInterface.cpp Source/Scene/PhysXSceneSimulationEventCallback.h Source/Scene/PhysXSceneSimulationEventCallback.cpp Source/Scene/PhysXSceneSimulationFilterCallback.h Source/Scene/PhysXSceneSimulationFilterCallback.cpp Source/System/PhysXAllocator.h Source/System/PhysXAllocator.cpp Source/System/PhysXCookingParams.h Source/System/PhysXCookingParams.cpp Source/System/PhysXCpuDispatcher.cpp Source/System/PhysXCpuDispatcher.h Source/System/PhysXJob.cpp Source/System/PhysXJob.h Source/System/PhysXJointInterface.h Source/System/PhysXJointInterface.cpp Source/System/PhysXSdkCallbacks.h Source/System/PhysXSdkCallbacks.cpp Source/System/PhysXSystem.h Source/System/PhysXSystem.cpp )