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135 lines
5.7 KiB
CMake
135 lines
5.7 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Include/PhysX/EditorColliderComponentRequestBus.h
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Include/PhysX/EditorJointBus.h
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Source/ComponentDescriptors.cpp
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Source/ComponentDescriptors.h
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Source/EditorComponentDescriptors.cpp
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Source/EditorComponentDescriptors.h
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Source/EditorRigidBodyComponent.cpp
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Source/EditorRigidBodyComponent.h
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Source/EditorColliderComponent.cpp
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Source/EditorColliderComponent.h
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Source/EditorShapeColliderComponent.cpp
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Source/EditorShapeColliderComponent.h
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Source/EditorForceRegionComponent.cpp
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Source/EditorForceRegionComponent.h
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Source/EditorBallJointComponent.cpp
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Source/EditorBallJointComponent.h
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Source/EditorFixedJointComponent.cpp
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Source/EditorFixedJointComponent.h
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Source/EditorHingeJointComponent.cpp
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Source/EditorHingeJointComponent.h
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Source/EditorHeightfieldColliderComponent.cpp
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Source/EditorHeightfieldColliderComponent.h
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Source/EditorJointComponent.cpp
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Source/EditorJointComponent.h
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Source/Pipeline/MeshExporter.cpp
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Source/Pipeline/MeshExporter.h
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Source/Pipeline/MeshGroup.cpp
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Source/Pipeline/MeshGroup.h
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Source/Pipeline/MeshBehavior.cpp
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Source/Pipeline/MeshBehavior.h
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Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp
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Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.h
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Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.cpp
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Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.h
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Source/Pipeline/PrimitiveShapeFitter/Utils.cpp
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Source/Pipeline/PrimitiveShapeFitter/Utils.h
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Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp
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Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h
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Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp
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Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h
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Editor/ConfigurationWidget.h
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Editor/ConfigurationWidget.cpp
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Editor/EditorWindow.h
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Editor/EditorWindow.cpp
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Editor/EditorWindow.ui
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Editor/SettingsWidget.h
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Editor/SettingsWidget.cpp
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Editor/CollisionLayersWidget.h
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Editor/CollisionLayersWidget.cpp
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Editor/CollisionLayerWidget.h
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Editor/CollisionLayerWidget.cpp
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Editor/CollisionGroupWidget.h
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Editor/CollisionGroupWidget.cpp
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Editor/CollisionGroupsWidget.h
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Editor/CollisionGroupsWidget.cpp
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Editor/CollisionFilteringWidget.h
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Editor/CollisionFilteringWidget.cpp
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Editor/PropertyTypes.h
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Editor/PropertyTypes.cpp
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Editor/MaterialIdWidget.h
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Editor/MaterialIdWidget.cpp
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Editor/EditorClassConverters.cpp
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Editor/EditorClassConverters.h
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Editor/PvdWidget.h
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Editor/PvdWidget.cpp
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Editor/DocumentationLinkWidget.h
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Editor/DocumentationLinkWidget.cpp
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Editor/InertiaPropertyHandler.h
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Editor/InertiaPropertyHandler.cpp
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Editor/ConfigStringLineEditCtrl.h
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Editor/ConfigStringLineEditCtrl.cpp
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Editor/UniqueStringContainer.h
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Editor/UniqueStringContainer.cpp
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Editor/ComboBoxEditButtonPair.h
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Editor/ComboBoxEditButtonPair.cpp
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Editor/ColliderComponentMode.h
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Editor/ColliderComponentMode.cpp
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Editor/ColliderOffsetMode.h
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Editor/ColliderOffsetMode.cpp
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Editor/ColliderBoxMode.h
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Editor/ColliderBoxMode.cpp
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Editor/ColliderRotationMode.h
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Editor/ColliderRotationMode.cpp
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Editor/ColliderSphereMode.h
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Editor/ColliderSphereMode.cpp
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Editor/ColliderCapsuleMode.h
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Editor/ColliderCapsuleMode.cpp
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Editor/ColliderAssetScaleMode.h
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Editor/ColliderAssetScaleMode.cpp
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Editor/DebugDraw.cpp
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Editor/DebugDraw.h
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Editor/PolygonPrismMeshUtils.cpp
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Editor/PolygonPrismMeshUtils.h
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Editor/EditorJointCommon.h
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Editor/EditorJointConfiguration.cpp
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Editor/EditorJointConfiguration.h
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Editor/EditorViewportEntityPicker.cpp
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Editor/EditorViewportEntityPicker.h
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Editor/Source/Components/EditorSystemComponent.h
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Editor/Source/Components/EditorSystemComponent.cpp
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Editor/Source/ComponentModes/Joints/JointsComponentMode.h
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Editor/Source/ComponentModes/Joints/JointsComponentMode.cpp
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Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h
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Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.cpp
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Editor/Source/ComponentModes/PhysXSubComponentModeBase.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.cpp
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.h
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Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.cpp
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Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.h
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Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.cpp
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)
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