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o3de/Gems/PhysX/Code/physx_editor_files.cmake

135 lines
5.7 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(FILES
Include/PhysX/EditorColliderComponentRequestBus.h
Include/PhysX/EditorJointBus.h
Source/ComponentDescriptors.cpp
Source/ComponentDescriptors.h
Source/EditorComponentDescriptors.cpp
Source/EditorComponentDescriptors.h
Source/EditorRigidBodyComponent.cpp
Source/EditorRigidBodyComponent.h
Source/EditorColliderComponent.cpp
Source/EditorColliderComponent.h
Source/EditorShapeColliderComponent.cpp
Source/EditorShapeColliderComponent.h
Source/EditorForceRegionComponent.cpp
Source/EditorForceRegionComponent.h
Source/EditorBallJointComponent.cpp
Source/EditorBallJointComponent.h
Source/EditorFixedJointComponent.cpp
Source/EditorFixedJointComponent.h
Source/EditorHingeJointComponent.cpp
Source/EditorHingeJointComponent.h
Source/EditorHeightfieldColliderComponent.cpp
Source/EditorHeightfieldColliderComponent.h
Source/EditorJointComponent.cpp
Source/EditorJointComponent.h
Source/Pipeline/MeshExporter.cpp
Source/Pipeline/MeshExporter.h
Source/Pipeline/MeshGroup.cpp
Source/Pipeline/MeshGroup.h
Source/Pipeline/MeshBehavior.cpp
Source/Pipeline/MeshBehavior.h
Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp
Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.h
Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.cpp
Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.h
Source/Pipeline/PrimitiveShapeFitter/Utils.cpp
Source/Pipeline/PrimitiveShapeFitter/Utils.h
Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp
Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h
Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp
Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h
Editor/ConfigurationWidget.h
Editor/ConfigurationWidget.cpp
Editor/EditorWindow.h
Editor/EditorWindow.cpp
Editor/EditorWindow.ui
Editor/SettingsWidget.h
Editor/SettingsWidget.cpp
Editor/CollisionLayersWidget.h
Editor/CollisionLayersWidget.cpp
Editor/CollisionLayerWidget.h
Editor/CollisionLayerWidget.cpp
Editor/CollisionGroupWidget.h
Editor/CollisionGroupWidget.cpp
Editor/CollisionGroupsWidget.h
Editor/CollisionGroupsWidget.cpp
Editor/CollisionFilteringWidget.h
Editor/CollisionFilteringWidget.cpp
Editor/PropertyTypes.h
Editor/PropertyTypes.cpp
Editor/MaterialIdWidget.h
Editor/MaterialIdWidget.cpp
Editor/EditorClassConverters.cpp
Editor/EditorClassConverters.h
Editor/PvdWidget.h
Editor/PvdWidget.cpp
Editor/DocumentationLinkWidget.h
Editor/DocumentationLinkWidget.cpp
Editor/InertiaPropertyHandler.h
Editor/InertiaPropertyHandler.cpp
Editor/ConfigStringLineEditCtrl.h
Editor/ConfigStringLineEditCtrl.cpp
Editor/UniqueStringContainer.h
Editor/UniqueStringContainer.cpp
Editor/ComboBoxEditButtonPair.h
Editor/ComboBoxEditButtonPair.cpp
Editor/ColliderComponentMode.h
Editor/ColliderComponentMode.cpp
Editor/ColliderOffsetMode.h
Editor/ColliderOffsetMode.cpp
Editor/ColliderBoxMode.h
Editor/ColliderBoxMode.cpp
Editor/ColliderRotationMode.h
Editor/ColliderRotationMode.cpp
Editor/ColliderSphereMode.h
Editor/ColliderSphereMode.cpp
Editor/ColliderCapsuleMode.h
Editor/ColliderCapsuleMode.cpp
Editor/ColliderAssetScaleMode.h
Editor/ColliderAssetScaleMode.cpp
Editor/DebugDraw.cpp
Editor/DebugDraw.h
Editor/PolygonPrismMeshUtils.cpp
Editor/PolygonPrismMeshUtils.h
Editor/EditorJointCommon.h
Editor/EditorJointConfiguration.cpp
Editor/EditorJointConfiguration.h
Editor/EditorViewportEntityPicker.cpp
Editor/EditorViewportEntityPicker.h
Editor/Source/Components/EditorSystemComponent.h
Editor/Source/Components/EditorSystemComponent.cpp
Editor/Source/ComponentModes/Joints/JointsComponentMode.h
Editor/Source/ComponentModes/Joints/JointsComponentMode.cpp
Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h
Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.cpp
Editor/Source/ComponentModes/PhysXSubComponentModeBase.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.cpp
Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.h
Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.cpp
Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.h
Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.cpp
)