# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/PhysX/EditorColliderComponentRequestBus.h Include/PhysX/EditorJointBus.h Source/ComponentDescriptors.cpp Source/ComponentDescriptors.h Source/EditorComponentDescriptors.cpp Source/EditorComponentDescriptors.h Source/EditorRigidBodyComponent.cpp Source/EditorRigidBodyComponent.h Source/EditorColliderComponent.cpp Source/EditorColliderComponent.h Source/EditorShapeColliderComponent.cpp Source/EditorShapeColliderComponent.h Source/EditorForceRegionComponent.cpp Source/EditorForceRegionComponent.h Source/EditorBallJointComponent.cpp Source/EditorBallJointComponent.h Source/EditorFixedJointComponent.cpp Source/EditorFixedJointComponent.h Source/EditorHingeJointComponent.cpp Source/EditorHingeJointComponent.h Source/EditorHeightfieldColliderComponent.cpp Source/EditorHeightfieldColliderComponent.h Source/EditorJointComponent.cpp Source/EditorJointComponent.h Source/Pipeline/MeshExporter.cpp Source/Pipeline/MeshExporter.h Source/Pipeline/MeshGroup.cpp Source/Pipeline/MeshGroup.h Source/Pipeline/MeshBehavior.cpp Source/Pipeline/MeshBehavior.h Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.h Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.cpp Source/Pipeline/PrimitiveShapeFitter/AbstractShapeParameterization.h Source/Pipeline/PrimitiveShapeFitter/Utils.cpp Source/Pipeline/PrimitiveShapeFitter/Utils.h Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h Editor/ConfigurationWidget.h Editor/ConfigurationWidget.cpp Editor/EditorWindow.h Editor/EditorWindow.cpp Editor/EditorWindow.ui Editor/SettingsWidget.h Editor/SettingsWidget.cpp Editor/CollisionLayersWidget.h Editor/CollisionLayersWidget.cpp Editor/CollisionLayerWidget.h Editor/CollisionLayerWidget.cpp Editor/CollisionGroupWidget.h Editor/CollisionGroupWidget.cpp Editor/CollisionGroupsWidget.h Editor/CollisionGroupsWidget.cpp Editor/CollisionFilteringWidget.h Editor/CollisionFilteringWidget.cpp Editor/PropertyTypes.h Editor/PropertyTypes.cpp Editor/MaterialIdWidget.h Editor/MaterialIdWidget.cpp Editor/EditorClassConverters.cpp Editor/EditorClassConverters.h Editor/PvdWidget.h Editor/PvdWidget.cpp Editor/DocumentationLinkWidget.h Editor/DocumentationLinkWidget.cpp Editor/InertiaPropertyHandler.h Editor/InertiaPropertyHandler.cpp Editor/ConfigStringLineEditCtrl.h Editor/ConfigStringLineEditCtrl.cpp Editor/UniqueStringContainer.h Editor/UniqueStringContainer.cpp Editor/ComboBoxEditButtonPair.h Editor/ComboBoxEditButtonPair.cpp Editor/ColliderComponentMode.h Editor/ColliderComponentMode.cpp Editor/ColliderOffsetMode.h Editor/ColliderOffsetMode.cpp Editor/ColliderBoxMode.h Editor/ColliderBoxMode.cpp Editor/ColliderRotationMode.h Editor/ColliderRotationMode.cpp Editor/ColliderSphereMode.h Editor/ColliderSphereMode.cpp Editor/ColliderCapsuleMode.h Editor/ColliderCapsuleMode.cpp Editor/ColliderAssetScaleMode.h Editor/ColliderAssetScaleMode.cpp Editor/DebugDraw.cpp Editor/DebugDraw.h Editor/PolygonPrismMeshUtils.cpp Editor/PolygonPrismMeshUtils.h Editor/EditorJointCommon.h Editor/EditorJointConfiguration.cpp Editor/EditorJointConfiguration.h Editor/EditorViewportEntityPicker.cpp Editor/EditorViewportEntityPicker.h Editor/Source/Components/EditorSystemComponent.h Editor/Source/Components/EditorSystemComponent.cpp Editor/Source/ComponentModes/Joints/JointsComponentMode.h Editor/Source/ComponentModes/Joints/JointsComponentMode.cpp Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.h Editor/Source/ComponentModes/Joints/JointsComponentModeCommon.cpp Editor/Source/ComponentModes/PhysXSubComponentModeBase.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngleCone.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeAnglePair.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeLinearFloat.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotation.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnap.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapPosition.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeSnapRotation.cpp Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.h Editor/Source/ComponentModes/Joints/JointsSubComponentModeTranslate.cpp Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.h Editor/Source/Configuration/PhysXEditorSettingsRegistryManager.cpp )