2a2847b15d
* Legacy cleanup - part 3 Not much is left that can be easily removed, so I think this will be last cleanup before the legacy functionality is replaced. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix windows build, remove a few more things, re-add one file Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove legacy RenderBus + more cleanups Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove MaterialOwnerBus.h Clean-up in Cry_Matrix34/33 Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/containers/unordered_set.h>
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//////////////////////////////////////////////////////////////////////////
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//
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// EBUS support for triggering necessary updates when IStatObj instances
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// caches should be updated when 3D Engine events happen during level loads,
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// shutting down the application, and so forth
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//
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//////////////////////////////////////////////////////////////////////////
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class InstanceStatObjEvents
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: public AZ::EBusTraits
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{
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public:
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virtual ~InstanceStatObjEvents() = default;
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// AZ::EBusTraits
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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using MutexType = AZStd::recursive_mutex;
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virtual void ReleaseData()
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{
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}
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};
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using InstanceStatObjEventBus = AZ::EBus<InstanceStatObjEvents>;
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