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o3de/Code
lumberyard-employee-dm 18b947fd00
Changed the AssetManager DispatchEvents function to continously pump the (#4432)
AssetBus of queued functions until empty.

This replicates the old behavior of the EBusQueuePolicy::Execute
function that would continue to execute functions if new ones were added
during the execution of the current queue.

Split the TestFixture class from the AssetHandler and EBus handler for the DynamicSliceInstanceSpawnerTests and
PrefabInstanceSpawnerTest.
This avoids the AssetMananager destructor from deleting the test fixture
if the call to UnregisterHandler is ever removed. This also allows the
memory allocators to get online earlier.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Editor Fix to capitalization in include via the UI 4 years ago
Framework Changed the AssetManager DispatchEvents function to continously pump the (#4432) 4 years ago
LauncherUnified fixes some install paths issues in monolithic release (#4422) 4 years ago
Legacy fixes some install paths issues in monolithic release (#4422) 4 years ago
Tools Fix Entity id consistency issue & refactor prefab workflows/tests (#4373) 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago