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o3de/Gems/PhysX/Code/Source/System
lumberyard-employee-dm 18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
PhysXAllocator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXAllocator.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXCookingParams.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXCookingParams.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXCpuDispatcher.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
PhysXCpuDispatcher.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXJob.cpp Deprecate profiler categories based on global enum 5 years ago
PhysXJob.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXJointInterface.cpp Reduce inclusion overhead a little bit 5 years ago
PhysXJointInterface.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXSdkCallbacks.cpp Add preliminary budget tracking system and remove driller integration 5 years ago
PhysXSdkCallbacks.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PhysXSystem.cpp Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
PhysXSystem.h Preapre codebase for FileRequest compiletime improvements (#6192) 4 years ago