1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
139 lines
5.7 KiB
C++
139 lines
5.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "LyShineTest.h"
|
|
|
|
#include "UiGameEntityContext.h"
|
|
#include "UiScrollBarComponent.h"
|
|
#include "UiElementComponent.h"
|
|
#include "UiTransform2dComponent.h"
|
|
#include "UiCanvasComponent.h"
|
|
#include "UiImageComponent.h"
|
|
#include <AzFramework/Application/Application.h>
|
|
#include <AzFramework/Entity/GameEntityContextComponent.h>
|
|
#include <AzFramework/Asset/AssetSystemComponent.h>
|
|
#include <AzCore/Component/Entity.h>
|
|
#include <AzCore/Memory/MemoryComponent.h>
|
|
#include <AzCore/Asset/AssetManagerComponent.h>
|
|
#include <AzCore/IO/Streamer/StreamerComponent.h>
|
|
#include <AzCore/Jobs/JobManagerComponent.h>
|
|
#include <AzCore/Slice/SliceSystemComponent.h>
|
|
|
|
namespace UnitTest
|
|
{
|
|
class UiScrollBarTestApplication
|
|
: public AzFramework::Application
|
|
{
|
|
void Reflect(AZ::ReflectContext* context) override
|
|
{
|
|
AzFramework::Application::Reflect(context);
|
|
UiSerialize::ReflectUiTypes(context); //< needed to serialize ui Anchor and Offset
|
|
}
|
|
|
|
// override and only include system components required for tests.
|
|
AZ::ComponentTypeList GetRequiredSystemComponents() const override
|
|
{
|
|
return AZ::ComponentTypeList{
|
|
azrtti_typeid<AZ::MemoryComponent>(),
|
|
azrtti_typeid<AZ::AssetManagerComponent>(),
|
|
azrtti_typeid<AZ::JobManagerComponent>(),
|
|
azrtti_typeid<AZ::StreamerComponent>(),
|
|
azrtti_typeid<AZ::SliceSystemComponent>(),
|
|
azrtti_typeid<AzFramework::GameEntityContextComponent>(),
|
|
azrtti_typeid<AzFramework::AssetSystem::AssetSystemComponent>(),
|
|
};
|
|
}
|
|
|
|
void RegisterCoreComponents() override
|
|
{
|
|
AzFramework::Application::RegisterCoreComponents();
|
|
RegisterComponentDescriptor(UiTransform2dComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiElementComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiScrollBarComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiImageComponent::CreateDescriptor());
|
|
RegisterComponentDescriptor(UiCanvasComponent::CreateDescriptor());
|
|
}
|
|
};
|
|
|
|
class UiScrollBarComponentTest
|
|
: public testing::Test
|
|
{
|
|
protected:
|
|
|
|
void SetUp() override
|
|
{
|
|
// start application
|
|
AZ::AllocatorInstance<AZ::SystemAllocator>::Create(AZ::SystemAllocator::Descriptor());
|
|
|
|
AZ::ComponentApplication::Descriptor appDescriptor;
|
|
appDescriptor.m_useExistingAllocator = true;
|
|
|
|
m_application = aznew UiScrollBarTestApplication();
|
|
m_application->Start(appDescriptor, AZ::ComponentApplication::StartupParameters());
|
|
}
|
|
|
|
void TearDown() override
|
|
{
|
|
m_application->Stop();
|
|
delete m_application;
|
|
m_application = nullptr;
|
|
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
|
|
}
|
|
|
|
static AZStd::tuple<UiCanvasComponent*, UiScrollBarComponent*> CreateUiCanvasWithScrollBar()
|
|
{
|
|
// create a canvas
|
|
UiGameEntityContext* entityContext = new UiGameEntityContext(); //< UiCanvasComponent takes ownership of this pointer and will free this when exiting
|
|
UiCanvasComponent* uiCanvasComponent = UiCanvasComponent::CreateCanvasInternal(entityContext, false);
|
|
|
|
// add scroll bar to the canvas
|
|
AZ::Entity* uiScrollBarEntity = uiCanvasComponent->CreateChildElement("Ui Scroll Bar");
|
|
uiScrollBarEntity->Deactivate(); //< deactivate so that we can add components
|
|
uiScrollBarEntity->CreateComponent<UiTransform2dComponent>(); //< required by UiScrollBarComponent
|
|
uiScrollBarEntity->CreateComponent<UiImageComponent>(); //< required by UiScrollBarComponent
|
|
auto uiScrollBarComponent = uiScrollBarEntity->CreateComponent<UiScrollBarComponent>();
|
|
uiScrollBarEntity->Activate();
|
|
|
|
// create the handle entity
|
|
AZ::Entity* handleEntity = uiScrollBarEntity->FindComponent<UiElementComponent>()->CreateChildElement("Handle");
|
|
handleEntity->Deactivate(); // deactivate to add component
|
|
handleEntity->CreateComponent<UiTransform2dComponent>();
|
|
handleEntity->CreateComponent<UiImageComponent>();
|
|
handleEntity->Activate();
|
|
|
|
// give the handle a size otherwise scroll box items won't be spawned (fill the whole canvas)
|
|
uiScrollBarComponent->SetHandleEntity(handleEntity->GetId());
|
|
|
|
|
|
return AZStd::make_tuple(uiCanvasComponent, uiScrollBarComponent);
|
|
}
|
|
|
|
private:
|
|
UiScrollBarTestApplication* m_application = nullptr;
|
|
};
|
|
|
|
TEST_F(UiScrollBarComponentTest, UiScrollBarComponent_WillFadeAfterDelay)
|
|
{
|
|
UiCanvasComponent* uiCanvasComponent;
|
|
UiScrollBarComponent* uiScrollBarComponent;
|
|
std::tie(uiCanvasComponent, uiScrollBarComponent) = CreateUiCanvasWithScrollBar();
|
|
AZ::Entity* uiScrollBarEntity = uiScrollBarComponent->GetEntity();
|
|
|
|
// test: move the scrollbar, wait 2 seconds and see if the alpha has faded to 0
|
|
UiScrollBarBus::Event(uiScrollBarEntity->GetId(), &UiScrollBarBus::Events::SetAutoFadeEnabled, true);
|
|
uiScrollBarComponent->SetValue(0.5f); // move the scrollbar
|
|
uiScrollBarComponent->Update(2.0f);// wait two seconds
|
|
|
|
EXPECT_EQ(uiScrollBarEntity->FindComponent<UiImageComponent>()->GetAlpha(), 0.0f);
|
|
|
|
// clean up the canvas
|
|
delete uiCanvasComponent->GetEntity();
|
|
}
|
|
} //namespace UnitTest
|
|
|