627012840d
* Fixed the return value of the ConvertToAbsolutePath function Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073) * Copied the generated cmake_dependencies.*.setreg file to the Cache directory Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the platform name from the bootstrap.game.*.setreg Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Update how the project related file paths are determined when not supplied. The project-path determination now goes back to only detecting a "project.json" file. It no longer attempts to detect a "Cache" directory The project-cache-path determination now in addition to checking the project_cache_path key searches for a "Cache" directory. The project-path defaults to executable folder if it cannot be detected. The copying of generated executable folder Registry directory contents to the product cache is now removed after the archive step. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the invocation of the AssetProcessor in Jenkins to supply an absolute path to the project. The project-path is no longer treated as relative to the engine root, but instead relative to the current working directory at application startup. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added constant for the storing the name of Cache directory Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when setting the project path. This is needed now that the project-path isn't treated relative to the EngineRoot if it is not absolute. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the setting of the project cache root folder and project asset platform root folder into the `if (!projectCachePath.empty())` block Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removing the scan up logic for the "Cache" directory. This is no longer needed to locate the project cache path in a Project Game Release Layout. Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
278 lines
14 KiB
C++
278 lines
14 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzTest/Utils.h>
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#include <CryCommon/Mocks/ISystemMock.h>
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#include <LyShineBuilder/UiCanvasBuilderWorker.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzCore/Utils/Utils.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <LyShineSystemComponent.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <World/UiCanvasAssetRefComponent.h>
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#include <World/UiCanvasProxyRefComponent.h>
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#include <World/UiCanvasOnMeshComponent.h>
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#include <UiCanvasComponent.h>
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#include <UiElementComponent.h>
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#include <UiTransform2dComponent.h>
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#include <UiImageComponent.h>
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#include <UiTextComponent.h>
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#include <UiButtonComponent.h>
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#include <UiCheckboxComponent.h>
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#include <UiDraggableComponent.h>
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#include <UiDropTargetComponent.h>
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#include <UiDropdownOptionComponent.h>
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#include <UiTextInputComponent.h>
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#include <UiImageSequenceComponent.h>
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#include <UiMarkupButtonComponent.h>
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#include <UiScrollBoxComponent.h>
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#include <UiDropdownComponent.h>
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#include <UiSliderComponent.h>
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#include <UiScrollBarComponent.h>
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#include <UiFaderComponent.h>
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#include <UiFlipbookAnimationComponent.h>
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#include <UiLayoutFitterComponent.h>
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#include <UiMaskComponent.h>
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#include <UiLayoutCellComponent.h>
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#include <UiLayoutRowComponent.h>
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#include <UiLayoutGridComponent.h>
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#include <UiTooltipComponent.h>
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#include <UiTooltipDisplayComponent.h>
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#include <UiDynamicLayoutComponent.h>
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#include <UiDynamicScrollBoxComponent.h>
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#include <UiSpawnerComponent.h>
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#include <UiRadioButtonComponent.h>
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#include <UiLayoutColumnComponent.h>
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#include <UiRadioButtonGroupComponent.h>
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#include <UiParticleEmitterComponent.h>
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#include <UiCanvasManager.h>
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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using namespace AZ;
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using ::testing::NiceMock;
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class LyShineSystemTestComponent
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: public LyShine::LyShineSystemComponent
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{
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friend class LyShineEditorTest;
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};
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class LyShineEditorTest
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: public ::testing::Test
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{
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protected:
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void SetUp() override
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{
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using namespace LyShine;
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m_priorEnv = gEnv;
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m_data = AZStd::make_unique<DataMembers>();
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memset(&m_data->m_stubEnv, 0, sizeof(SSystemGlobalEnvironment));
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m_data->m_stubEnv.pSystem = &m_data->m_mockSystem;
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gEnv = &m_data->m_stubEnv;
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AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get();
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auto projectPathKey =
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AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
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AZ::IO::FixedMaxPath enginePath;
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registry->Get(enginePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
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registry->Set(projectPathKey, (enginePath / "AutomatedTesting").Native());
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry);
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m_app.Start(m_descriptor);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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const AZStd::string engineRoot = AZ::Test::GetEngineRootPath();
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engineRoot.c_str());
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AZ::IO::Path assetRoot(AZ::Utils::GetProjectPath());
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assetRoot /= "Cache";
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AZ::IO::FileIOBase::GetInstance()->SetAlias("@products@", assetRoot.c_str());
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AZ::SerializeContext* context = nullptr;
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ComponentApplicationBus::BroadcastResult(context, &ComponentApplicationBus::Events::GetSerializeContext);
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ASSERT_NE(context, nullptr);
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(LyShineSystemComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiCanvasAssetRefComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiCanvasProxyRefComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiCanvasOnMeshComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiCanvasComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiElementComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiTransform2dComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiImageComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiImageSequenceComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiTextComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiButtonComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiMarkupButtonComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiCheckboxComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDraggableComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDropTargetComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDropdownComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDropdownOptionComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiSliderComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiTextInputComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiScrollBoxComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiScrollBarComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiFaderComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiFlipbookAnimationComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiLayoutFitterComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiMaskComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiLayoutCellComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiLayoutColumnComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiLayoutRowComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiLayoutGridComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiTooltipComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiTooltipDisplayComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDynamicLayoutComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiDynamicScrollBoxComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiSpawnerComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiRadioButtonComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiRadioButtonGroupComponent::CreateDescriptor()));
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m_componentDescriptors.push_back(AZStd::unique_ptr<AZ::ComponentDescriptor>(UiParticleEmitterComponent::CreateDescriptor()));
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context->ClassDeprecate("SimpleAssetReference_MaterialAsset", "{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}",
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[](AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& rootElement)
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{
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AZStd::vector<AZ::SerializeContext::DataElementNode> childNodeElements;
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for (int index = 0; index < rootElement.GetNumSubElements(); ++index)
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{
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childNodeElements.push_back(rootElement.GetSubElement(index));
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}
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// Convert the rootElement now, the existing child DataElmentNodes are now removed
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rootElement.Convert<AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset>>(context);
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for (AZ::SerializeContext::DataElementNode& childNodeElement : childNodeElements)
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{
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rootElement.AddElement(AZStd::move(childNodeElement));
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}
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return true;
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});
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context->ClassDeprecate("SimpleAssetReference_TextureAsset", "{68E92460-5C0C-4031-9620-6F1A08763243}",
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[](AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& rootElement)
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{
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AZStd::vector<AZ::SerializeContext::DataElementNode> childNodeElements;
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for (int index = 0; index < rootElement.GetNumSubElements(); ++index)
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{
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childNodeElements.push_back(rootElement.GetSubElement(index));
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}
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// Convert the rootElement now, the existing child DataElmentNodes are now removed
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rootElement.Convert<AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>>(context);
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for (AZ::SerializeContext::DataElementNode& childNodeElement : childNodeElements)
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{
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rootElement.AddElement(AZStd::move(childNodeElement));
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}
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return true;
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});
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AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset>::Register(*context);
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AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>::Register(*context);
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for(const auto& descriptor : m_componentDescriptors)
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{
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descriptor->Reflect(context);
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}
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m_sysComponent = AZStd::make_unique<LyShineSystemTestComponent>();
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m_sysComponent->Activate();
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}
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void TearDown() override
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{
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m_componentDescriptors = {};
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m_sysComponent->Deactivate();
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m_sysComponent = nullptr;
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m_app.Stop();
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m_data.reset();
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gEnv = m_priorEnv;
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}
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AZStd::unique_ptr<LyShineSystemTestComponent> m_sysComponent;
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AzToolsFramework::ToolsApplication m_app;
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AZ::ComponentApplication::Descriptor m_descriptor;
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AZStd::vector<AZStd::unique_ptr<AZ::ComponentDescriptor>> m_componentDescriptors;
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struct DataMembers
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{
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SSystemGlobalEnvironment m_stubEnv;
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NiceMock<SystemMock> m_mockSystem;
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};
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AZStd::unique_ptr<DataMembers> m_data;
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SSystemGlobalEnvironment* m_priorEnv = nullptr;
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};
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AZStd::string GetTestFileAliasedPath(AZStd::string_view fileName)
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{
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constexpr char testFileFolder[] = "@engroot@/Gems/LyShine/Code/Tests/";
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return AZStd::string::format("%s%.*s", testFileFolder, aznumeric_cast<int>(fileName.size()), fileName.data());
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}
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AZStd::string GetTestFileFullPath(AZStd::string_view fileName)
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{
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AZStd::string aliasedPath = GetTestFileAliasedPath(fileName);
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char resolvedPath[AZ_MAX_PATH_LEN];
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AZ::IO::FileIOBase::GetInstance()->ResolvePath(aliasedPath.c_str(), resolvedPath, AZ_MAX_PATH_LEN);
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return AZStd::string(resolvedPath);
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}
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bool OpenTestFile(AZStd::string_view fileName, AZ::IO::FileIOStream& fileStream)
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{
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AZStd::string aliasedPath = GetTestFileAliasedPath(fileName);
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return fileStream.Open(aliasedPath.c_str(), AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary);
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}
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TEST_F(LyShineEditorTest, ProcessUiCanvas_ReturnsDependencyOnSpriteAndTexture)
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{
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using namespace LyShine;
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using namespace AssetBuilderSDK;
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UiCanvasBuilderWorker worker;
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AZStd::vector<ProductDependency> productDependencies;
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ProductPathDependencySet productPathDependencySet;
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UiSystemToolsInterface::CanvasAssetHandle* canvasAsset = nullptr;
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AZ::Entity* sourceCanvasEntity = nullptr;
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AZ::Entity exportCanvasEntity;
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AZ::IO::FileIOStream stream;
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ASSERT_TRUE(OpenTestFile("1ImageReference.uicanvas", stream));
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ASSERT_TRUE(worker.ProcessUiCanvasAndGetDependencies(stream, productDependencies, productPathDependencySet, canvasAsset, sourceCanvasEntity, exportCanvasEntity));
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ASSERT_EQ(productDependencies.size(), 0);
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ASSERT_THAT(productPathDependencySet, testing::UnorderedElementsAre(
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ProductPathDependency{ "textures/defaults/grey.dds", ProductPathDependencyType::ProductFile },
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ProductPathDependency{ "textures/defaults/grey.sprite", ProductPathDependencyType::ProductFile }
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));
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}
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TEST_F(LyShineEditorTest, FindLoadedCanvasByPathName_FT)
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{
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UiCanvasManager canvasManager;
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//find loaded canvas, should return invalid id
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AZ::EntityId entityId = canvasManager.FindLoadedCanvasByPathName("@engroot@/Gems/LyShine/Code/Tests/TestAssets/Canvases/empty.uicanvas", false);
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EXPECT_FALSE(entityId.IsValid());
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//load a new canvas
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entityId = canvasManager.FindLoadedCanvasByPathName("@engroot@/Gems/LyShine/Code/Tests/TestAssets/Canvases/empty.uicanvas", true);
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EXPECT_TRUE(entityId.IsValid());
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}
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