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o3de/Gems/Atom/RPI/Code/Tests
santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Buffer Gems/Atom 5 years ago
Common ShaderMetricsSystem spawns a lot of warnings (#5661) 4 years ago
Image PR comments 5 years ago
Material Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 years ago
Model Fix brute force mesh intersection function (#5447) 4 years ago
Pass ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) (#4963) 4 years ago
Shader Multiple bug fixes (#6221) 4 years ago
ShaderResourceGroup Revert previous update to ConstantsData::SetConstantArray<bool> and fix unit tests (#6351) 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago