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o3de/Tools/maxscript/docs/WeaponSetup.html

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<title>cryTools: AnimTools: Model Set-Up</title>
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<h1 style="background-color: rgb(192, 192, 192); font-family: Arial;">cryTools: AnimTools: Weapon Set-Up</h1>
<h2 style="font-family: Arial; background-color: rgb(192, 192, 192);"> How to set up weapons in the main dialogs Misc rollout </h2>
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This tutorial describes how to set up weaons and offsets and how to maintain them.
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In this example I choosed a rifle and opened a character max file with the weapon in it.
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top"> 1. Open the dialog and hit Edit Entries: <br>
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<img alt="1" src="images/atools/dialogMiscWeapon1.jpg" style="border: 0px solid ; margin-right: 2em; width: 176px; height: 125px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;2. A dialog should pop up. In the list, double click in an empty line to add a weapon:<br>
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<img alt="2" src="images/atools/dialogMiscWeapon2.jpg" style="border: 0px solid ; margin-right: 2em; width: 443px; height: 220px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;3. In the next window you must select the model of the weapon you want to add:<br>
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<img alt="3" src="images/atools/dialogMiscWeapon3.jpg" style="border: 0px solid ; margin-right: 2em; width: 452px; height: 403px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;4. After this another window pops up where to choose the model to get the offset from (for weapons, normally the hand):<br>
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<img alt="4" src="images/atools/dialogMiscWeapon4.jpg" style="border: 0px solid ; margin-right: 2em; width: 452px; height: 404px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;5. Now the weapon should be in the list. To maintain them, double click on the line with the weapon:<br>
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<img alt="5" src="images/atools/dialogMiscWeapon5.jpg" style="border: 0px solid ; margin-right: 2em; width: 443px; height: 220px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;6. A new dialog pops up where the entries can be edited. In this
example, I changed the name (displayed in the drop down list) and the
external file reference (used to automatically set up the specific
weapon depending on the file name i.e. combat_run_rifle_forward =&gt;
rifle)<br>
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<img alt="6" src="images/atools/dialogMiscWeapon6.jpg" style="border: 0px solid ; margin-right: 2em; width: 385px; height: 189px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;7. After saving, the changed should be visible in the list:<br>
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<img alt="7" src="images/atools/dialogMiscWeapon7.jpg" style="border: 0px solid ; margin-right: 2em; width: 443px; height: 220px;"><br>
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<img style="border: 0px solid ; width: 16px; height: 16px;" alt="led-yellow" src="images/atools/led-yellow.gif" align="top">&nbsp;8. When the list is saved, the new entry is available in the drop down list:<br>
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<img alt="8" src="images/atools/dialogMiscWeapon8.jpg" style="border: 0px solid ; margin-right: 2em; width: 176px; height: 131px;"></p>
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