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170 lines
8.0 KiB
Python
170 lines
8.0 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C1506899: Unsaved Changes Pop-Up
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https://testrail.agscollab.com/index.php?/cases/view/1506899
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import azlmbr.asset as asset
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import azlmbr.editor as editor
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import azlmbr.math as math
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import azlmbr.bus as bus
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtWidgets
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class UnsavedChangesPopupTest(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="unsaved_changes_popup", args=["level"])
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@pyside_utils.wrap_async
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async def run_test(self):
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"""
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Summary:
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Verify if the unsaved change popup appears and each of the buttons function appropriately.
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Expected Behavior:
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A prompt appears informing the user there are unsaved changes, with 3 options present: Yes, No, and Cancel.
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All options function as expected.
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Test Steps:
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1) Open a new level
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2) Access Editor window
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3) Open .inputbindings file in Asset Editor
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4) Delete All events initially
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5) Add an input event to make a change
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6) Click on close - verify CANCEL function
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7) Click on close - verify YES function
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8) Make a new change for verifying NO button (Add another input event group)
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9) Click on close - verify NO function
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10) Close Asset Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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INPUTBINDING_FILE_NAME = "test.inputbindings"
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def close_asset_editor():
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general.close_pane("Asset Editor")
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general.close_pane(INPUTBINDING_FILE_NAME)
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return not general.is_pane_visible("Asset Editor")
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async def close_asset_editor_unsaved(button_type):
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asset_editor = editor_window.findChild(QtWidgets.QDockWidget, INPUTBINDING_FILE_NAME)
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# Trigger the closing of the Asset Editor as async so we can listen for the modal dialog
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pyside_utils.run_soon(lambda: asset_editor.close())
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active_modal_widget = await pyside_utils.wait_for_modal_widget(timeout=2.0)
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if active_modal_widget:
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print("Message Box opened")
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message_box = active_modal_widget.findChild(QtWidgets.QMessageBox, "")
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button = message_box.button(button_type)
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pyside_utils.click_button_async(button)
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return await pyside_utils.wait_for_destroyed(active_modal_widget)
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# 1) Open a new level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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# 2) Access Editor window
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editor_window = pyside_utils.get_editor_main_window()
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# 3) Open .inputbindings file in Asset Editor
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# Close Asset Editor initially
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close_asset_editor()
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input_bindings_id = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", INPUTBINDING_FILE_NAME, math.Uuid(), False
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)
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editor.AssetEditorRequestsBus(bus.Broadcast, "OpenAssetEditorById", input_bindings_id)
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asset_editor = editor_window.findChild(QtWidgets.QDockWidget, INPUTBINDING_FILE_NAME)
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asset_editor_widget = asset_editor.findChild(QtWidgets.QWidget, "m_assetEditorWidget")
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input_event_groups = await pyside_utils.wait_for(lambda: asset_editor_widget.findChild(QtWidgets.QFrame, "Input Event Groups"))
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# 4) Delete All events initially
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delete_all_button = input_event_groups.findChildren(QtWidgets.QToolButton, "")[1]
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pyside_utils.click_button_async(delete_all_button)
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active_modal_widget = await pyside_utils.wait_for_modal_widget()
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if active_modal_widget:
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message_box = active_modal_widget.findChild(QtWidgets.QMessageBox, "")
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button = message_box.button(QtWidgets.QMessageBox.Yes)
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button.click()
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# 5) Add an input event to make a change
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await pyside_utils.wait_for_condition(lambda: len(asset_editor_widget.findChildren(QtWidgets.QFrame, "Input Event Groups")) > 1, 2.0)
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input_event_groups = asset_editor_widget.findChildren(QtWidgets.QFrame, "Input Event Groups")[1]
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add_button = input_event_groups.findChild(QtWidgets.QToolButton, "")
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add_button.click()
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# 6) Click on close - verify CANCEL function
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await close_asset_editor_unsaved(QtWidgets.QMessageBox.Cancel)
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# Cancel should not change anything and the Asset Editor should remain open
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print(f"'CANCEL' button working as expected: {general.is_pane_visible(INPUTBINDING_FILE_NAME)}")
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# 7) Click on close - verify YES function
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await close_asset_editor_unsaved(QtWidgets.QMessageBox.Yes)
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# Yes option should save the changes and not close the Asset Editor
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print(f"Asset Editor is visible after clicking YES: {general.is_pane_visible(INPUTBINDING_FILE_NAME)}")
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status_bar = await pyside_utils.wait_for(lambda: asset_editor_widget.findChild(QtWidgets.QWidget, "AssetEditorStatusBar"))
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text_edit = status_bar.findChild(QtWidgets.QLabel, "textEdit")
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success = await pyside_utils.wait_for_condition(lambda: f"{INPUTBINDING_FILE_NAME} - Asset saved!" in text_edit.text(), 3.0)
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if success:
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print("'YES' button working as expected")
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# 8) Make a new change for verifying NO button (Add another input event group)
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input_event_groups = await pyside_utils.wait_for(lambda: asset_editor_widget.findChild(QtWidgets.QFrame, "Input Event Groups"), 2.0)
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add_button = await pyside_utils.wait_for(lambda: input_event_groups.findChild(QtWidgets.QToolButton, ""), 2.0)
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add_button.click()
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# 9) Click on close - verify NO function
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await close_asset_editor_unsaved(QtWidgets.QMessageBox.No)
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# No button should close the Asset Editor and changes should not be saved
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print(f"Asset Editor is not visible after clicking NO: {not general.is_pane_visible('Asset Editor')}")
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# Reopen inputbindings file
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input_bindings_id = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", INPUTBINDING_FILE_NAME, math.Uuid(), False
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)
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editor.AssetEditorRequestsBus(bus.Broadcast, "OpenAssetEditorById", input_bindings_id)
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# Ensure there are no changes saved (only one event group should be there)
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asset_editor = await pyside_utils.wait_for(lambda: editor_window.findChild(QtWidgets.QDockWidget, INPUTBINDING_FILE_NAME), 2.0)
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asset_editor_widget = asset_editor.findChild(QtWidgets.QWidget, "m_assetEditorWidget")
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input_event_groups = asset_editor_widget.findChild(QtWidgets.QFrame, "Input Event Groups")
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no_of_elements_label = input_event_groups.findChild(QtWidgets.QLabel, "DefaultLabel")
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success = await pyside_utils.wait_for_condition(lambda: "1 elements" in no_of_elements_label.text(), 2.0)
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if success:
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print("'NO' button working as expected")
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# 10) Close Asset Editor
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print(f"Asset Editor closed: {close_asset_editor()}")
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test = UnsavedChangesPopupTest()
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test.run()
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