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173 lines
7.5 KiB
Python
173 lines
7.5 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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C6308161: Tool Stability: Entity Outliner
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https://testrail.agscollab.com/index.php?/cases/view/6308161
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import azlmbr.entity as entity
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.slice as slice
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import azlmbr.asset as asset
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import azlmbr.math as math
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import Tests.ly_shared.pyside_utils as pyside_utils
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from re import compile as regex
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class ToolStabilityEntityOutlinerTest(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="tool_stability_entity_outliner", args=["level"])
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def run_test(self):
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"""
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Summary:
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Tool Stability: Entity Outliner - This can be verified by creating entity, layer, slice and
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instantiating a slice.
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Expected Behavior:
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1) Entities can be created in the Entity Outliner.
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2) Created entities populate in other tools properly.
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3) Entity creation can be undone and related tools are updated.
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4) Entity creation can be redone and related tools are updated.
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5) Layers can be created in the Entity Outliner.
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5) Created layers populate in the Entity Inspector properly.
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6) Slices can be created inside the Entity Outliner.
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7) Slices can be instantiated inside the Entity Outliner.
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Test Steps:
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1) Open level
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2) Create Entity and verify if it is created
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3) Undo entity creation and verify if entity is deleted
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4) Redo the last operation
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5) Create layer and verify if it is created
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6) Create slice using the first entity
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7) Instantiate an existing slice
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def get_entities_by_name(entity_name="Entity2"):
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searchFilter = entity.SearchFilter()
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searchFilter.names = [entity_name]
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entities = entity.SearchBus(bus.Broadcast, "SearchEntities", searchFilter)
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return entities
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# 1) Open level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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general.idle_wait(3.0)
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# Get the editor window object
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editor_window = pyside_utils.get_editor_main_window()
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# Get the outliner widget object based on the window title
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outliner_widget = pyside_utils.find_child_by_hierarchy(
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editor_window, ..., dict(windowTitle=regex("Entity Outliner.*")), ..., "m_objectList"
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).parent()
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# Get the object tree in the entity outliner
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tree = pyside_utils.find_child_by_hierarchy(outliner_widget, ..., "m_objectTree")
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# Get the entity inspector object based on the window title
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entity_inspector_name_editor = pyside_utils.find_child_by_hierarchy(
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editor_window, ..., dict(windowTitle=regex("Entity Inspector.*")), ..., "m_entityNameEditor"
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)
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# 2) Create Entity and verify if it is created
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general.clear_selection()
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# find Create Entity action and trigger it
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action = pyside_utils.find_child_by_pattern(outliner_widget, "Create Entity")
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action.trigger()
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# ensure entity is created
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entities = get_entities_by_name()
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print(f"New entity created: {len(entities) == 1}")
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# get the newly create entity id and check if it is valid
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entity_id = entities[0]
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print(f"Entity Id is valid: {entity_id.isValid()}")
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# check in entity inspector that the newly created entity is present by verifying
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# the name populated in the name editor in entity inspector
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general.select_object("Entity2")
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general.idle_wait(1.0)
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self.wait_for_condition(lambda: entity_inspector_name_editor.text() == "Entity2", 1.0)
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print(f"Entity name populated in Entity Inspector: {entity_inspector_name_editor.text() == 'Entity2'}")
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# 3) Undo entity creation and verify if entity is deleted
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general.undo()
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self.wait_for_condition(lambda: len(get_entities_by_name()) == 0, 3.0)
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print(f"Entity creation undone: {len(get_entities_by_name())==0}")
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# 4) Redo the last operation
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general.idle_wait(1.0)
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general.redo()
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self.wait_for_condition(lambda: len(get_entities_by_name()) == 1, 3.5)
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print(f"Entity appeared after redo: {len(get_entities_by_name())==1}")
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# 5) Create layer and verify if it is created
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general.idle_wait(2.0)
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pyside_utils.trigger_context_menu_entry(tree, "Create layer")
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# ensure entity is created
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self.wait_for_condition(lambda: len(get_entities_by_name("Layer3*")) == 1, 1.0)
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print(f"New layer created: {len(get_entities_by_name('Layer3*'))==1}")
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# check in entity inspector that the newly created entity is present by verifying
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# the name populated in the name editor in entity inspector
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general.clear_selection()
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general.select_object("Layer3*")
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self.wait_for_condition(lambda: entity_inspector_name_editor.text() == "Layer3", 1.0)
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print(f"Layer name populated in Entity Inspector: {entity_inspector_name_editor.text() == 'Layer3'}")
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# 6) Create slice using the first entity
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current_level_name = editor.EditorToolsApplicationRequestBus(bus.Broadcast, "GetCurrentLevelName")
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slice_path = os.path.join("Levels", current_level_name, "TestSlice.slice")
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slice_created = slice.SliceRequestBus(bus.Broadcast, "CreateNewSlice", entity_id, slice_path)
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print(f"Slice created successfully: {slice_created}")
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# 7) Instantiate an existing slice
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# ensure we clear the selection so that the newly instantiated slice is selected after instantiating
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# so that we can verify the name of the object in the entity inspector
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general.clear_selection()
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slice_path = os.path.join("EngineAssets", "Slices", "DefaultLevelSetup.slice")
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asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", slice_path, math.Uuid(), False)
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transform = math.Transform_CreateIdentity()
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position = math.Vector3(64.0, 64.0, 32.0)
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transform.SetPosition(position)
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slice.SliceRequestBus(bus.Broadcast, "InstantiateSliceFromAssetId", asset_id, transform)
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self.wait_for_condition(lambda: entity_inspector_name_editor.text() == "DefaultLevelSetup", 2.0)
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print(
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f"Instantiated slice populated in Entity Inspector: {entity_inspector_name_editor.text() == 'DefaultLevelSetup'}"
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)
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test = ToolStabilityEntityOutlinerTest()
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test.run()
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