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o3de/Tests/editor/EditorScripts/help_menu_options.py

106 lines
3.8 KiB
Python

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
"""
C24064533: The Help menu functions normally.
https://testrail.agscollab.com/index.php?/cases/view/24064533
C16780815: Help Menu Options (New Viewport Interaction Model)
https://testrail.agscollab.com/index.php?/cases/view/16780815
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import azlmbr.legacy.general as general
import Tests.ly_shared.pyside_utils as pyside_utils
from PySide2 import QtWidgets
from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
class TestHelpMenuOptions(EditorTestHelper):
def __init__(self):
EditorTestHelper.__init__(self, log_prefix="help_menu_options: ", args=["level"])
def run_test(self):
"""
Summary:
Interact with Help Menu options and verify if all the options are working.
Expected Behavior:
The Help menu functions normally.
Test Steps:
1) Open level
2) Interact with Help Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
help_menu_options = [
("Getting Started",),
("Tutorials",),
("Documentation", "Glossary",),
("Documentation", "Lumberyard Documentation",),
("Documentation", "GameLift Documentation",),
("Documentation", "Release Notes",),
("GameDev Resources", "GameDev Blog",),
("GameDev Resources", "GameDev Twitch Channel",),
("GameDev Resources", "Forums",),
("GameDev Resources", "AWS Support",),
("Give Us Feedback",),
("About Lumberyard",),
]
def on_focus_changed(old, new):
QtWidgets.QApplication.activeModalWidget().close()
def on_action_triggered(action_name):
print(f"{action_name} Action triggered")
# 1) Create a new level
self.test_success = self.create_level(
self.args["level"],
heightmap_resolution=1024,
heightmap_meters_per_pixel=1,
terrain_texture_resolution=4096,
use_terrain=True,
)
general.idle_wait(3.0)
# 2) Interact with Help Menu options
try:
for option in help_menu_options:
editor_window = pyside_utils.get_editor_main_window()
app = QtWidgets.QApplication.instance()
app.focusChanged.connect(on_focus_changed)
action = pyside_utils.get_action_for_menu_path(editor_window, "Help", *option)
if action.isVisible():
print(f"{option} is visible in Help Menu")
trig_func = lambda: on_action_triggered(action.iconText())
action.triggered.connect(trig_func)
action.trigger()
action.triggered.disconnect(trig_func)
general.idle_wait(2.0)
else:
print(f"{option} is not visible in Help Menu")
except Exception as e:
print(e)
finally:
app.focusChanged.disconnect(on_focus_changed)
test = TestHelpMenuOptions()
test.run()