You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
116 lines
4.2 KiB
Python
116 lines
4.2 KiB
Python
"""
|
|
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
its licensors.
|
|
|
|
For complete copyright and license terms please see the LICENSE at the root of this
|
|
distribution (the "License"). All use of this software is governed by the License,
|
|
or, if provided, by the license below or the license accompanying this file. Do not
|
|
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
"""
|
|
|
|
"""
|
|
C24064530 : Game Menu Options
|
|
https://testrail.agscollab.com/index.php?/cases/view/24064530
|
|
|
|
C16780793: Game Menu Options (New Viewport Interaction Model)
|
|
https://testrail.agscollab.com/index.php?/cases/view/16780793
|
|
"""
|
|
|
|
import os
|
|
import sys
|
|
|
|
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
|
import azlmbr.legacy.general as general
|
|
import Tests.ly_shared.pyside_utils as pyside_utils
|
|
from PySide2 import QtWidgets
|
|
from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
|
|
|
|
|
|
class TestGameMenuOptions(EditorTestHelper):
|
|
def __init__(self):
|
|
EditorTestHelper.__init__(self, log_prefix="game_menu_options: ", args=["level"])
|
|
|
|
def run_test(self):
|
|
"""
|
|
Summary:
|
|
Interact with Game Menu options and verify if all the options are working.
|
|
|
|
Expected Behavior:
|
|
The Game menu functions normally.
|
|
|
|
Test Steps:
|
|
1) Open level
|
|
2) Interact with Game Menu options
|
|
|
|
Note:
|
|
- This test file must be called from the Lumberyard Editor command terminal
|
|
- Any passed and failed tests are written to the Editor.log file.
|
|
Parsing the file or running a log_monitor are required to observe the test results.
|
|
|
|
:return: None
|
|
"""
|
|
game_menu_options = [
|
|
("Play Game",),
|
|
("Simulate",),
|
|
("Export to Engine",),
|
|
("Export Occlusion Mesh",),
|
|
("Enable Camera Terrain Collision",),
|
|
("Move Player and Camera Separately",),
|
|
("AI", "Request a full MNM rebuild",),
|
|
("AI", "Show Navigation Areas",),
|
|
("AI", "Continuous Update",),
|
|
("AI", "Visualize Navigation Accessibility",),
|
|
("AI", "View Agent Type",),
|
|
("Audio", "Stop All Sounds",),
|
|
("Audio", "Refresh Audio",),
|
|
("Debugging", "Configure ToolBox Macros",),
|
|
("Debugging", "ToolBox Macros",),
|
|
("Debugging", "Error Report",),
|
|
]
|
|
|
|
def on_focus_changed(old, new):
|
|
print("Focus Changed")
|
|
QtWidgets.QApplication.activeModalWidget().close()
|
|
|
|
def on_action_triggered(action_name):
|
|
print(f"{action_name} Action triggered")
|
|
if action_name == "Simulate":
|
|
general.exit_simulation_mode()
|
|
elif action_name == "Play Game":
|
|
general.exit_game_mode()
|
|
|
|
# 1) Create a new level
|
|
self.test_success = self.create_level(
|
|
self.args["level"],
|
|
heightmap_resolution=1024,
|
|
heightmap_meters_per_pixel=1,
|
|
terrain_texture_resolution=4096,
|
|
use_terrain=True,
|
|
)
|
|
general.idle_wait(3.0)
|
|
|
|
# 2) Interact with Game Menu options
|
|
try:
|
|
editor_window = pyside_utils.get_editor_main_window()
|
|
app = QtWidgets.QApplication.instance()
|
|
app.focusChanged.connect(on_focus_changed)
|
|
for option in game_menu_options:
|
|
action = pyside_utils.get_action_for_menu_path(editor_window, "Game", *option)
|
|
if action.isVisible():
|
|
print(f"{option} is visible in Game Menu")
|
|
trig_func = lambda: on_action_triggered(action.iconText())
|
|
action.triggered.connect(trig_func)
|
|
action.trigger()
|
|
action.triggered.disconnect(trig_func)
|
|
general.idle_wait(2.0)
|
|
else:
|
|
print(f"{option} is not visible in Game Menu")
|
|
except Exception as e:
|
|
print(e)
|
|
finally:
|
|
app.focusChanged.disconnect(on_focus_changed)
|
|
|
|
test = TestGameMenuOptions()
|
|
test.run()
|