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81 lines
2.7 KiB
Python
81 lines
2.7 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C15167491: Export a level
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https://testrail.agscollab.com/index.php?/cases/view/15167491
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import azlmbr.editor as editor
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import Tests.ly_shared.pyside_utils as pyside_utils
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class TestExportALevel(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="export_level: ", args=["level"])
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def run_test(self):
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"""
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Summary:
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Export a Level and verify if the level file is created.
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Expected Behavior:
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The level is exported and the message "Export to the game was successfully done." appears in the console.
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The level.pak file is created after exporting.
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Test Steps:
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1) Create new level
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2) Export level
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def on_action_triggered():
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print("Game->Export to Engine Action triggered")
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# 1) Create new level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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general.idle_wait(3.0)
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# 2) Export level
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editor_window = pyside_utils.get_editor_main_window()
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action = pyside_utils.get_action_for_menu_path(editor_window, "Game", "Export to Engine")
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action.triggered.connect(on_action_triggered)
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action.trigger()
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action.triggered.disconnect(on_action_triggered)
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level_pak_file = os.path.join(
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"SamplesProject", "Levels", self.args["level"], "level.pak"
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)
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general.idle_wait(3.0)
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if os.path.exists(level_pak_file):
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print("level.pak file exists")
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test = TestExportALevel()
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test.run()
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