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105 lines
5.0 KiB
Python
105 lines
5.0 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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C18668804: Basic Window Docking System Tests
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https://testrail.agscollab.com/index.php?/cases/view/18668804
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"""
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import azlmbr.legacy.general as general
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtCore, QtWidgets
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class TestBasicWindowDocking(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="basic_window_docking: ")
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def run_test(self):
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"""
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Summary:
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Test basic docking behavior by undocking the Entity Outliner, and
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then docking on the edges around the main Editor window.
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Expected Behavior:
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The window becomes undocked and floats on its own.
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The window can be docked to the main Editor's edges and is resized to fit.
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Test Steps:
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1) Click on the Entity Outliner's title bar and drag it away to undock it.
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2) Click and drag the Entity Outliner to empty borders along the main Editor (top/bottom/left/right)
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:return: None
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"""
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# Make sure the Entity Outliner is open
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general.open_pane("Entity Outliner (PREVIEW)")
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editor_window = pyside_utils.get_editor_main_window()
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entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
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# 1) Click on the Entity Outliner's title bar and drag it away to undock it.
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# We drag/drop it over the viewport since it doesn't allow docking, so this will undock it
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render_overlay = editor_window.findChild(QtWidgets.QWidget, "renderOverlay")
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pyside_utils.drag_and_drop(entity_outliner, render_overlay)
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# Make sure the Entity Outliner is in a different QMainWindow than the main Editor QMainWindow,
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# which means it has been properly undocked (in a floating window)
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main_window = editor_window.findChild(QtWidgets.QMainWindow)
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if entity_outliner.parentWidget() != main_window:
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print("Entity Outliner is in a floating window")
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# 2) Click and drag the Entity Outliner to empty borders along the main Editor (top/bottom/left/right)
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# We need to grab a new reference to the Entity Outliner QDockWidget because when it gets moved
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# to the floating window, its parent changes so the wrapped intance we had becomes invalid
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entity_outliner = editor_window.findChild(QtWidgets.QDockWidget, "Entity Outliner (PREVIEW)")
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# Dock to absolute top of main window
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edge_offset = 10 # The absolute drop zones are 25px wide, chose 10px as an in between
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main_window_rect = main_window.rect()
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main_window_center = main_window.rect().center()
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top_center = QtCore.QPoint(main_window_center.x(), edge_offset)
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pyside_utils.drag_and_drop(entity_outliner, main_window, QtCore.QPoint(), top_center)
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# Make sure the Entity Outliner is now in the top area of the main Editor window
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if main_window.dockWidgetArea(entity_outliner) == QtCore.Qt.DockWidgetArea.TopDockWidgetArea:
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print("Entity Outliner docked in top area")
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# Dock to absolute right of main window
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right_center = QtCore.QPoint(main_window_rect.right() - edge_offset, main_window_center.y())
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pyside_utils.drag_and_drop(entity_outliner, main_window, QtCore.QPoint(), right_center)
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# Make sure the Entity Outliner is now in the right area of the main Editor window
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if main_window.dockWidgetArea(entity_outliner) == QtCore.Qt.DockWidgetArea.RightDockWidgetArea:
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print("Entity Outliner docked in right area")
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# Dock to absolute bottom of main window
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bottom_center = QtCore.QPoint(main_window_center.x(), main_window_rect.bottom() - edge_offset)
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pyside_utils.drag_and_drop(entity_outliner, main_window, QtCore.QPoint(), bottom_center)
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# Make sure the Entity Outliner is now in the bottom area of the main Editor window
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if main_window.dockWidgetArea(entity_outliner) == QtCore.Qt.DockWidgetArea.BottomDockWidgetArea:
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print("Entity Outliner docked in bottom area")
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# Dock to absolute left of main window
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left_center = QtCore.QPoint(edge_offset, main_window_center.y())
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pyside_utils.drag_and_drop(entity_outliner, main_window, QtCore.QPoint(), left_center)
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# Make sure the Entity Outliner is now in the left area of the main Editor window
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if main_window.dockWidgetArea(entity_outliner) == QtCore.Qt.DockWidgetArea.LeftDockWidgetArea:
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print("Entity Outliner docked in left area")
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test = TestBasicWindowDocking()
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test.run()
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