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128 lines
5.0 KiB
Python
128 lines
5.0 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C6317014: Basic UI Appearance & Function
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https://testrail.agscollab.com/index.php?/cases/view/6317014
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import azlmbr.legacy.general as general
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtWidgets, QtTest
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from PySide2.QtCore import Qt
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class TestBasicUIAppearence(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="basic_ui_appearence_function: ", args=["level"])
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def run_test(self):
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"""
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Summary:
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Open Lumberyard editor and check if basic UI components are loaded and responsive.
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Expected Behavior:
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Elements below of the UI are loaded and responsive.
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Menus
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Toolbars
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Tools
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Viewport
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Test Steps:
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1) Open level
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2) Verify if Tools are responsive - Opens some tool by triggering the Tool Menu actions and
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verifies if the tool has been opened and active.
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3) Verify if Menu items are responsive - Triggers the MenuBar actions of the Editor window.
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4) Verify if Viewport is responsive - Simulates right-click on the viewport to create a new Entity.
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5) Verify if Toolbars are responsive - Uses the "EditMode" toolbar to click on the Play Game
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ToolButton, and then verifies if the editor is in game mode.
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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def on_action_triggered(action_name):
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print(f"{action_name} Action triggered")
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def on_action_trigger():
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print("Tools Action triggered")
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# 1) Open level
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self.test_success = self.create_level(
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self.args["level"],
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heightmap_resolution=1024,
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heightmap_meters_per_pixel=1,
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terrain_texture_resolution=4096,
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use_terrain=True,
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)
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editor_window = pyside_utils.get_editor_main_window()
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# 2) Verify if Tools are responsive
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tool_action = pyside_utils.get_action_for_menu_path(editor_window, "Tools", "Script Canvas")
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tool_action.triggered.connect(on_action_trigger)
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tool_action.trigger()
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tool_action.triggered.disconnect(on_action_trigger)
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# Verify if the tool is opened
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def is_script_canvas_active_window():
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tool = editor_window.findChild(QtWidgets.QWidget, "Script Canvas")
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if tool:
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return tool.isActiveWindow()
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return False
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if self.wait_for_condition(is_script_canvas_active_window, 2.0):
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print("Tool opened")
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# 3) Verify if Menu items are responsive
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menu_bar = editor_window.menuBar()
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for action in menu_bar.actions():
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trig_func = lambda: on_action_triggered(action.iconText())
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action.triggered.connect(trig_func)
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action.trigger()
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action.triggered.disconnect(trig_func)
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# 4) Verify if Viewport is responsive
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# Clear the current selection and create a new Entity via the viewport right-click menu
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render_overlay = editor_window.findChild(QtWidgets.QWidget, "renderOverlay")
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general.clear_selection()
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pyside_utils.trigger_context_menu_entry(render_overlay.parent(), "Create entity")
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selected_entities = editor.ToolsApplicationRequestBus(bus.Broadcast, 'GetSelectedEntities')
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if len(selected_entities) == 1:
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entity_id = selected_entities[0]
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name = editor.EditorEntityInfoRequestBus(bus.Event, "GetName", entity_id)
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if name == "Entity2":
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print("Viewport is responsive")
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# 5) Verify if Toolbars are responsive
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editors_toolbar = editor_window.findChild(QtWidgets.QToolBar, "EditMode")
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play_game_button = pyside_utils.find_child_by_pattern(editors_toolbar, "Play Game")
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# Click on the tool button to verify ToolBar functionality
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play_game_button.click()
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if self.wait_for_condition(lambda: general.is_in_game_mode()):
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print("In game mode: Play game ToolButton is responsive")
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general.exit_game_mode()
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test = TestBasicUIAppearence()
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test.run()
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