43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <Rendering/WhiteBoxRenderMeshInterface.h>
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namespace WhiteBox
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{
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class LegacyRenderNode;
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//! A concrete implementation of RenderMeshInterface to support legacy rendering for the White Box Tool.
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class LegacyRenderMesh : public RenderMeshInterface
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{
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public:
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AZ_RTTI(LegacyRenderMesh, "{F7ACB0BF-2036-4682-92CF-FE4EF4AB771B}", RenderMeshInterface);
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LegacyRenderMesh();
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~LegacyRenderMesh();
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// RenderMeshInterface ...
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void BuildMesh(
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const WhiteBoxRenderData& renderData, const AZ::Transform& worldFromLocal, AZ::EntityId entityId) override;
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void UpdateTransform(const AZ::Transform& worldFromLocal) override;
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void UpdateMaterial(const WhiteBoxMaterial& material) override;
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bool IsVisible() const override;
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void SetVisiblity(bool visibility) override;
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private:
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AZStd::unique_ptr<LegacyRenderNode> m_renderNode;
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};
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} // namespace WhiteBox
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