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o3de/Gems/WhiteBox/Code/Source/Rendering/Legacy/WhiteBoxLegacyRenderMesh.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <Rendering/WhiteBoxRenderMeshInterface.h>
namespace WhiteBox
{
class LegacyRenderNode;
//! A concrete implementation of RenderMeshInterface to support legacy rendering for the White Box Tool.
class LegacyRenderMesh : public RenderMeshInterface
{
public:
AZ_RTTI(LegacyRenderMesh, "{F7ACB0BF-2036-4682-92CF-FE4EF4AB771B}", RenderMeshInterface);
LegacyRenderMesh();
~LegacyRenderMesh();
// RenderMeshInterface ...
void BuildMesh(
const WhiteBoxRenderData& renderData, const AZ::Transform& worldFromLocal, AZ::EntityId entityId) override;
void UpdateTransform(const AZ::Transform& worldFromLocal) override;
void UpdateMaterial(const WhiteBoxMaterial& material) override;
bool IsVisible() const override;
void SetVisiblity(bool visibility) override;
private:
AZStd::unique_ptr<LegacyRenderNode> m_renderNode;
};
} // namespace WhiteBox