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145 lines
6.3 KiB
C++
145 lines
6.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Color.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzFramework/Visibility/BoundsBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
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#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include "EditorVisAreaComponentBus.h"
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#include "VisAreaComponent.h"
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namespace Visibility
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{
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class EditorVisAreaComponent;
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class EditorVisAreaConfiguration
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: public VisAreaConfiguration
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{
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public:
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AZ_TYPE_INFO_LEGACY(EditorVisAreaConfiguration, "{C329E65C-1F34-5C80-9A7A-4B568105256B}", VisAreaConfiguration);
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AZ_CLASS_ALLOCATOR(EditorVisAreaConfiguration, AZ::SystemAllocator,0);
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static void Reflect(AZ::ReflectContext* context);
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void ChangeHeight() override;
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void ChangeDisplayFilled() override;
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void ChangeAffectedBySun() override;
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void ChangeViewDistRatio() override;
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void ChangeOceanIsVisible() override;
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void ChangeVertexContainer() override;
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void SetEntityId(AZ::EntityId entityId);
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private:
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AZ::EntityId m_entityId;
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};
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class EditorVisAreaComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, private EditorVisAreaComponentRequestBus::Handler
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, private AZ::FixedVerticesRequestBus<AZ::Vector3>::Handler
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, private AZ::VariableVerticesRequestBus<AZ::Vector3>::Handler
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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, private AzToolsFramework::EditorEntityInfoNotificationBus::Handler
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, private AzToolsFramework::EditorComponentSelectionRequestsBus::Handler
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, private AZ::TransformNotificationBus::Handler
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, public AzFramework::BoundsRequestBus::Handler
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{
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friend class EditorVisAreaConfiguration; //So that the config can set m_vertices when the vertex container changes
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using Base = AzToolsFramework::Components::EditorComponentBase;
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public:
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AZ_COMPONENT(EditorVisAreaComponent, "{F4EC32D8-D4DD-54F7-97A8-D195497D5F2C}", AzToolsFramework::Components::EditorComponentBase);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provides);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& requires);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void Reflect(AZ::ReflectContext* context);
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EditorVisAreaComponent() = default;
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EditorVisAreaComponent(const EditorVisAreaComponent&) = delete;
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EditorVisAreaComponent& operator=(const EditorVisAreaComponent&) = delete;
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virtual ~EditorVisAreaComponent();
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// AZ::Component overrides ...
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void Activate() override;
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void Deactivate() override;
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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// TransformNotificationBus overrides ...
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void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
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// EditorComponentSelectionRequestsBus overrides ...
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AZ::Aabb GetEditorSelectionBoundsViewport(
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const AzFramework::ViewportInfo& viewportInfo) override;
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bool EditorSelectionIntersectRayViewport(
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const AzFramework::ViewportInfo& viewportInfo, const AZ::Vector3& src,
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const AZ::Vector3& dir, float& distance) override;
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bool SupportsEditorRayIntersect() override { return true; }
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// VisAreaComponentRequestBus overrides ...
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void SetHeight(float height) override;
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float GetHeight() override;
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void SetDisplayFilled(bool filled) override;
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bool GetDisplayFilled() override;
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void SetAffectedBySun(bool affectedBySun) override;
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bool GetAffectedBySun() override;
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void SetViewDistRatio(float viewDistRatio) override;
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float GetViewDistRatio() override;
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void SetOceanIsVisible(bool oceanVisible) override;
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bool GetOceanIsVisible() override;
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bool GetVertex(size_t index, AZ::Vector3& vertex) const override;
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void AddVertex(const AZ::Vector3& vertex) override;
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bool UpdateVertex(size_t index, const AZ::Vector3& vertex) override;
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bool InsertVertex(size_t index, const AZ::Vector3& vertex) override;
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bool RemoveVertex(size_t index) override;
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void SetVertices(const AZStd::vector<AZ::Vector3>& vertices) override;
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void ClearVertices() override;
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size_t Size() const override;
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bool Empty() const override;
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void UpdateVisAreaObject() override;
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// AzFramework::EntityDebugDisplayEventBus overrides ...
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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// BoundsRequestBus overrides ...
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AZ::Aabb GetWorldBounds() override;
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AZ::Aabb GetLocalBounds() override;
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private:
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// Reflected members
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EditorVisAreaConfiguration m_config;
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using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
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ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
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///< and creating a concrete ComponentMode.
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// Unreflected members
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AZ::Transform m_currentWorldTransform;
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IVisArea* m_area = nullptr;
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static AZ::Color s_visAreaColor; ///< The orange color that all vis-areas draw with.
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};
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} // namespace Visibility
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