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o3de/Gems/Visibility/Code/Source/EditorPortalComponentMode.h

53 lines
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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/Manipulators/EditorVertexSelection.h>
#include "EditorPortalComponentBus.h"
namespace Visibility
{
class EditorPortalComponentMode
: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
, private AZ::TransformNotificationBus::Handler
, private EditorPortalNotificationBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL
EditorPortalComponentMode(
const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
~EditorPortalComponentMode();
private:
// EditorBaseComponentMode
void Refresh() override;
AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
bool HandleMouseInteraction(
const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
// Manipulator handling
void CreateManipulators();
// TransformNotificationBus
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
// EditorPortalNotificationBus
void OnVerticesChangedInspector() override;
AzToolsFramework::EditorVertexSelectionFixed<AZ::Vector3> m_vertexSelection; ///< Handles all manipulator interactions with vertices.
};
} // namespace Visibility