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o3de/Gems/Visibility/Code/Include/EditorOccluderAreaComponent...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include "OccluderAreaComponentBus.h"
namespace Visibility
{
/// Request bus for the EditorOccluderComponent.
class EditorOccluderAreaRequests
: public OccluderAreaRequests
, public AZ::FixedVertices<AZ::Vector3>
{
public:
virtual void SetDisplayFilled(bool displayFilled) = 0;
virtual void SetCullDistRatio(float cullDistRatio) = 0;
virtual void SetUseInIndoors(bool inDoors) = 0;
virtual void SetDoubleSide(bool doubleSided) = 0;
virtual void UpdateOccluderAreaObject() = 0;
protected:
~EditorOccluderAreaRequests() = default;
};
/// Type to inherit to implement EditorOccluderAreaComponentRequests
using EditorOccluderAreaRequestBus = AZ::EBus<EditorOccluderAreaRequests, AZ::ComponentBus>;
/// Editor notification bus for EditorOccluderAreaComponent.
class EditorOccluderAreaNotifications
: public AZ::ComponentBus
{
public:
virtual void OnVerticesChangedInspector() {}
protected:
~EditorOccluderAreaNotifications() = default;
};
/// Type to inherit to implement EditorOccluderAreaNotifications.
using EditorOccluderAreaNotificationBus = AZ::EBus<EditorOccluderAreaNotifications>;
} // namespace Visibility